Dota 2 Workshop Tools Alpha Update - December 17th, 2014

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dota 2 Workshop Tools Alpha Update - December 17th, 2014

    • Improved performance and memory used when playing custom games
    • Added support for playing custom games on 32bit Windows [XP]
    • Added Direct3D 9 support
    • Added ability to blend between tile sets in the tile editor using override materials.
    • Added additional materials and blending between tile sets in the example dota_pvp_tiled map.
    • Added additional controls for adjusting the rotation and pitch of trees in the tile editor.
    • Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.
    • Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.
    • Added high contrast lighting mode option in Hammer viewports.
    • Added a new alternate desert tile set which can be applied to maps built using the tile editor.
    • Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.
    • Fixed Hammer bug where if a map failed to load the progress bar would never go away.
    • Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.
    • Fixed particle bug related to delays on nested child particle systems
    • Added texture sequence preview to assetbrowser and PET texture picker
    • Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)
    • Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)
    • Initial support for hitboxes in PET
    • Assetbrowser honors texture alpha channel, has a channel selector
    • Made placement of data-driven units in Hammer more robust
    • Fixed a number of visual bugs in particle effects
    • Fixed bugs in portrait rendering, including rendering multiple selected units correctlyIncreased connection timeout to 3 minutes



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