Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a client crash related to Spies disguising as players and then switching their disguise weapon
    • Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)
    • Fixed wrapped Giftapult packages not having the "Deliver Gift" option in the context menu
    • Fixed some taunt sound effects that were clipping the character lines
    • Fixed a bug with Dead Ringer cloak meter being lowered to 40% after Super Armor duration ends when cloak was extended via pickups or the L'Etranger
    • Removed the promo restrictions from the Brimstone
    • Added TF2Connexion Season 14 tournament medals
    • Updated the localization files
    • Mannpower mode changes:
      • New temporary powerup – Uber. Respawns at 1/3rd the speed of Crit powerup
      • Fixed some bugs that would cause powerups to stop spawning
      • Fixed the Action Slot key behaving different for the grapple hook depending on the setting for hud_fastswitch
      • Powerup changes:
        • Vampire: Flamethrower and Minigun return 80% of damage back as health instead of 100%
        • Warlock: Added 25% damage resistance. 100% of sentry damage is now reflected back to the sentry
        • Vampire and Warlock max health buffs are now additive (+80hp and +100hp) instead of multiplicative (x1.4 and x1.5)
        • Haste: Sticky bomb arm time reduced
        • Precision and Haste: Sniper rifles now have quicker damage ramp-up and re-zoom after shooting
        • Precision: Sniper rifles now have double damage. Increased blast weapon clip size by 50%

      • Scoring Support
        • Capture flag: +20 points
        • Return team flag: +4 points
        • Kill an enemy who is carrying a powerup: +1 point

      • Flag mechanics
        • Captured flags now take 12 seconds to re-emerge from the ground so they can't be stolen again right away



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