Left 4 Dead 2 - Update

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Left 4 Dead 2 - Update

    An update has been released for Left 4 Dead 2.

    - Fixed "New Haircut" achievement to not allow club-type melee weapons.
    - Additional prevention of getting disconnected when spamming the scroll wheel.
    - In Survival mode, if a special infected reports as stuck for more than two minutes it will suicide.
    - Compiled captions and subtitles from dlc1.
    - Fixed a couple instances where tank could spawn outside the warp check zone (but was intended to be warped)
    - Added nav in ground in outer areas so that throwing a bile out there doesn't cause infected to just stand around.
    - Blood Harvest 2 Warehouse Survival: shortened a nav blocker next to some stairs.
    - Check for Realism in addition to Coop base mode for all exploit fixes to prevent some shortcut fixes from spawning in Realism Coop.
    - Moved 64 exploit blocks to Versus-only, most notably Dark Carnival 3 Coaster, Parish 5 Bridge and Dead Air 2 Crane.

    Rocket Dude:
    - removed PlayerUnderWater()
    - added Speedrunner stats ( local use only )
    - improved script performance
    - fixed script enabling glows for projectiles on multiple ticks
    - removed obsolete code precaching an early dev model

    Tank Run:
    - During the finale, the double-Tank spawns are now set to 40 seconds instead of the normal 20 second timer.

    Versus:
    - Increased max ghost spawn timers to 24 seconds.
    - Fixed witches time to kill on incapacitated survivors being faster than intended - it should now take the same time as pre-update.

    Survival:
    - Cane Field: Moved the ammo pile on the roof slightly.
    - Float: Removed the ammo pile inside the house at the bottom of the stairs.
    - Generator Room: Fixed ZombieDiscardRange not working properly.
    - Crash Course Bridge: Marked nav areas behind a fence as NO MOBS.
    - Gun Store: Clipped exploit area above barricades where infected wouldn't path to the Survivors.
    - Cold Stream Junkyard: Removed alarmed car that's out-of-map.
    - Terminal: Fixed ZombieSpawnRange not working properly.
    - Waterfront: Blocked additional nav areas in an alley to prevent the Tank from getting stuck.

    Versus Survival:
    - The train door will now automatically open when the countdown timer reaches 0 on Train Car.

    c1m1:
    - Fixed issue where survivor bots refused to path through the kitchen fire area.
    c1m3:
    - Moved an exposed stairwell hurt trigger down inside a vending machine to stop it from killing players.
    c2m2:
    - Fixed a forklift being breakable by survivors
    c3m3:
    - Slightly adjusted an infected ladder to improve usability
    c4m1 + c4m4:
    - Blocked survivor access to a rooftop next to the playground commonly used to grief
    - Added a ladder from map 2/3 for consistency between maps and to help players who fall off the safe room roof
    c5m2:
    - Added an infected ladder to get out of a stuck spot
    - Added a hittable dumpster behind the bathrooms in the park
    - Replaced a prop ladder on top of the bus station with an infected ladder
    c5m3:
    - Replaced a prop ladder with an infected ladder (behind the fence immediately after survivors drop towards the cemetery)
    - Added an extra ladder to the above mentioned fence
    c7m1:
    - Fixed grenade launcher spawns having an incorrect count.
    c8m1:
    - Added a clip to prevent players movement being obstructed by a ladder near the car alarm
    c11m1:
    - Added wrong way signs above the greenhouse safe room
    Last Stand:
    - Fixed rescue closet spawns in the Junkyard so Survivors don't get stuck in the floor or wall.

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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