Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Moved 64-bit Steam binaries to the correct folder
    • Updated the equip_region for the Free Mann's Fashion
    • Updated the Distant Drift Unusual effect to fix a visibility issue
    • Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
    • Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
    • Updated the Botler 2000 to fix problems with its positioning
    • Updated koth_megaton
      • Fixed the finale being cut off by a round ending too early
      • Fixed players not being blown to smithereens during the finale
      • Fixed players being able to get stuck in the edges of the thatch rooftops
      • Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.

    • Updated cp_canaveral_5cp
      • Fixed an out-of-bounds exploit
      • Fixed some stuck spots
      • Fixed some hovering props
      • Added some missing overlays

    • Updated cp_overgrown
      • Fixed being able to build in RED spawn
      • Adjusted clipping to fix a few perch points
      • Removed extra shadow_control entity (Thanks Lacry!)
      • Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)

    • Updated pl_odyssey
      • Fixed an exploit that allowed BLU players to enter RED spawn
      • Fixed lighting issues in BLU first spawn



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Moved 64-bit Steam binaries to the correct folder
    • Updated the equip_region for the Free Mann's Fashion
    • Updated the Distant Drift Unusual effect to fix a visibility issue
    • Updated the Butterfly Season Unusual effect to fix problems with the scale and effect trails
    • Updated the Fiesta Royale and Grand Jubilee Unusual taunt effects with performance improvements
    • Updated the Botler 2000 to fix problems with its positioning
    • Updated koth_megaton
      • Fixed the finale being cut off by a round ending too early
      • Fixed players not being blown to smithereens during the finale
      • Fixed players being able to get stuck in the edges of the thatch rooftops
      • Improved optimization. Investigation into further improvements for lower-end and config users is ongoing.

    • Updated cp_canaveral_5cp
      • Fixed an out-of-bounds exploit
      • Fixed some stuck spots
      • Fixed some hovering props
      • Added some missing overlays

    • Updated cp_overgrown
      • Fixed being able to build in RED spawn
      • Adjusted clipping to fix a few perch points
      • Removed extra shadow_control entity (Thanks Lacry!)
      • Fixed a number of small visual and gameplay issues on the map (Thanks Midnite!)

    • Updated pl_odyssey
      • Fixed an exploit that allowed BLU players to enter RED spawn
      • Fixed lighting issues in BLU first spawn



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