Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Updated Taunt: Can It! to fix missing flies particle effect
    • Updated the backpack image for the Impact Impaler
    • Updated Violent Viridian Unusual effect to fix a visual bug
    • Updated/Added some tournament medals
    • Updated cp_hadal
      • Fixed control point capture messages
      • Fixed door locking in RED spawn after C capture
      • Removed unintended buildable areas
      • Increased capture time on final point
      • Improved directions around the map

    • Updated pl_embargo
      • Reduced respawn time on Last for RED from 34 to 22 seconds
      • Asked Botlers to speak and explode more quietly
      • Minor visual fixes

    • Updated koth_megaton
      • Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
      • Fixed the grates around the capture zone allowing blast damage to pass through
      • Fixed a few cases of alpha painted displacement seams
      • Improved lighting on several models, especially on the rocks throughout the map
      • Fixed surfaceprop on BLU's metal plates
      • Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
      • Improved clipping throughout
      • Fixed a support beam intersecting with spawn doors
      • Fixed a few instances of visible displacement holes in the perimeter dropoff
      • Added a unique kill icon for the end of the round
      • Fixed floating spawndoor motors
      • Plus... all you need for a beach party!

    • Updated pd_atom_smash
      • Fixed the Casual Administrator overriding the Scientist
      • Fixed some floating lights

    • Updated koth_sawmill_event
      • Removed the spells in the underworld since players could spawn camp with them too easily
      • Increased the time players get crits and health from the underworld after leaving
      • Added some additional effects to the secret exit from the underworld



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Updated Taunt: Can It! to fix missing flies particle effect
    • Updated the backpack image for the Impact Impaler
    • Updated Violent Viridian Unusual effect to fix a visual bug
    • Updated/Added some tournament medals
    • Updated cp_hadal
      • Fixed control point capture messages
      • Fixed door locking in RED spawn after C capture
      • Removed unintended buildable areas
      • Increased capture time on final point
      • Improved directions around the map

    • Updated pl_embargo
      • Reduced respawn time on Last for RED from 34 to 22 seconds
      • Asked Botlers to speak and explode more quietly
      • Minor visual fixes

    • Updated koth_megaton
      • Improved performance by up to 20%, with more significant improvements possible depending on system specs (Thanks ficool2!)
      • Fixed the grates around the capture zone allowing blast damage to pass through
      • Fixed a few cases of alpha painted displacement seams
      • Improved lighting on several models, especially on the rocks throughout the map
      • Fixed surfaceprop on BLU's metal plates
      • Fixed several pixelwalks along thatch roofing and exteriors of the team buildings
      • Improved clipping throughout
      • Fixed a support beam intersecting with spawn doors
      • Fixed a few instances of visible displacement holes in the perimeter dropoff
      • Added a unique kill icon for the end of the round
      • Fixed floating spawndoor motors
      • Plus... all you need for a beach party!

    • Updated pd_atom_smash
      • Fixed the Casual Administrator overriding the Scientist
      • Fixed some floating lights

    • Updated koth_sawmill_event
      • Removed the spells in the underworld since players could spawn camp with them too easily
      • Increased the time players get crits and health from the underworld after leaving
      • Added some additional effects to the secret exit from the underworld



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