Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Increased the maximum number of backpack slots to 4000 (from 3000)
    • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
    • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
    • Fixed regressed self-illum setting for the Earbuds
    • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
    • Fixed a problem with .mp3 sounds not playing if they were very short
    • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
    • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
    • Updated Taunt: Unleashed Rage to fix incorrect outro timing
    • Updated Taunt: Can It! to fix MvM bone
    • Updated koth_sawmill_event
      • Removed stray spell

    • Updated koth_megaton
      • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)

    • Updated pl_cashworks
      • Updated menu photo to match map changes
      • Removed strange texture glitch at RED spawn 1
      • Added shutter for drop exit at RED spawn 1
      • RED spawn 2 big door can't be stickied anymore
      • Removed collision on some lamps
      • Added minor visual changes in BLU spawn and final cap side route
      • Fixed minor clipping issues

    • Updated koth_cachoeira
      • The sightline from the helicopter has been blocked off
      • Fixed missing door texture (Thanks Hoppkins!)
      • Various miscellaneous fixes (Thanks Midnite!)



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Increased the maximum number of backpack slots to 4000 (from 3000)
    • Fixed record/stop .dem file exploit that was used to reveal cloaked Spies
    • Fixed Robot Destruction death notice events not properly highlighting when the local player kills a robot
    • Fixed regressed self-illum setting for the Earbuds
    • Fixed hearing the deflection sound when deflecting arrows that are already stuck in something (community fix from Marxvee)
    • Fixed a problem with .mp3 sounds not playing if they were very short
    • Fixed arrows instantly breaking when being fired by an invulnerable player with the projectile penetration upgrade in Mann vs. Machine (community fix from Marxvee)
    • Updated tf_zombie_spawner entity to support setting team numbers for the zombies (defaults to the original behavior if no team is set)
    • Updated Taunt: Unleashed Rage to fix incorrect outro timing
    • Updated Taunt: Can It! to fix MvM bone
    • Updated koth_sawmill_event
      • Removed stray spell

    • Updated koth_megaton
      • Fixed rockets being able to quite literally crash the beach party (Thanks again, ficool2!)

    • Updated pl_cashworks
      • Updated menu photo to match map changes
      • Removed strange texture glitch at RED spawn 1
      • Added shutter for drop exit at RED spawn 1
      • RED spawn 2 big door can't be stickied anymore
      • Removed collision on some lamps
      • Added minor visual changes in BLU spawn and final cap side route
      • Fixed minor clipping issues

    • Updated koth_cachoeira
      • The sightline from the helicopter has been blocked off
      • Fixed missing door texture (Thanks Hoppkins!)
      • Various miscellaneous fixes (Thanks Midnite!)



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