Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added missing No Gloves style for the Consigliere's Coverup
    • Added missing Versus Saxton Hale kill icons
    • Added some tournament medals
    • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
    • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
    • Updated Aurora Skies Unusual effect to fix a timing issue
    • Updated the Necroprancer to fix an issue with the materials
    • Updated the Dusk Duster to fix an issue with the materials
    • Updated the Dapper Noel
      • Remade normal map to be compatible with OpenGL
      • Re-baked Diffuse & updated backpack icon to reflect above changes
      • Removed misplaced ambient occlusion
      • Fixed problematic face flexes
      • Fixed an issue where Engineer's beard was protruding from his goggles
      • Fixed an issue with the jigglebones being disabled
      • Rigged Sniper's hat to be compatible with his melee taunt

    • Updated Scrooge McDoc
      • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
      • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
      • Updated the backpack icon

    • Updated koth_overcast_final
      • Fixed an issue with the models/materials
      • Added back snow coverings (now using displacements) to some props that were missing them
      • Fixed misaligned textures in various places
      • Fixed weird lighting bug on a wall in blue spawn
      • Fixed 'Hotel' sign not displaying properly
      • Added back indicators under some health and ammo kits that were missing them

    • Updated cp_fortezza
      • Removed sniper window leading into last
      • Fixed Engineer being able to build in some doors
      • Fixed some props being solid
      • Slight art pass update

    • Updated vsh_maul
      • Players can no longer hide from Saxton in the dark
      • Fixed props inside other props
      • Fixed z-fighting brushes
      • Fixed missing particle effects for the water feature
      • Fixed orientation of water feature particles
      • Minor lighting changes around the cinema
      • Adjusted LOD change distances for Cinema sign
      • Updated VSH logic
      • Grounded levitating props
      • Aligned misaligned textures
      • Fixed mis-textured walls
      • Clipped upper metal beams
      • Fixed clip brushes sticking out from walls that could be walked on
      • Players will now be pushed off of the fire bell
      • Adjusted cinema sign shadow
      • Used spell check on Saxton's Package sign
      • Updated how music is activated and deactivated
      • Fixed clipping on the hanging big ornaments



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added missing No Gloves style for the Consigliere's Coverup
    • Added missing Versus Saxton Hale kill icons
    • Added some tournament medals
    • Fixed Taunt: Curtain Call voice lines overlapping with other Spy voice lines
    • Fixed the Playful Aurora and Frisky Morning Unusual effects not moving correctly
    • Updated Aurora Skies Unusual effect to fix a timing issue
    • Updated the Necroprancer to fix an issue with the materials
    • Updated the Dusk Duster to fix an issue with the materials
    • Updated the Dapper Noel
      • Remade normal map to be compatible with OpenGL
      • Re-baked Diffuse & updated backpack icon to reflect above changes
      • Removed misplaced ambient occlusion
      • Fixed problematic face flexes
      • Fixed an issue where Engineer's beard was protruding from his goggles
      • Fixed an issue with the jigglebones being disabled
      • Rigged Sniper's hat to be compatible with his melee taunt

    • Updated Scrooge McDoc
      • Transparent lenses are rigged to the correct bone (prp_glasses instead of bip_head) so it should now work correctly with taunts that move the glasses
      • Improved scarf rigging and positioning to allow for better compatibility with shirt cosmetics
      • Updated the backpack icon

    • Updated koth_overcast_final
      • Fixed an issue with the models/materials
      • Added back snow coverings (now using displacements) to some props that were missing them
      • Fixed misaligned textures in various places
      • Fixed weird lighting bug on a wall in blue spawn
      • Fixed 'Hotel' sign not displaying properly
      • Added back indicators under some health and ammo kits that were missing them

    • Updated cp_fortezza
      • Removed sniper window leading into last
      • Fixed Engineer being able to build in some doors
      • Fixed some props being solid
      • Slight art pass update

    • Updated vsh_maul
      • Players can no longer hide from Saxton in the dark
      • Fixed props inside other props
      • Fixed z-fighting brushes
      • Fixed missing particle effects for the water feature
      • Fixed orientation of water feature particles
      • Minor lighting changes around the cinema
      • Adjusted LOD change distances for Cinema sign
      • Updated VSH logic
      • Grounded levitating props
      • Aligned misaligned textures
      • Fixed mis-textured walls
      • Clipped upper metal beams
      • Fixed clip brushes sticking out from walls that could be walked on
      • Players will now be pushed off of the fire bell
      • Adjusted cinema sign shadow
      • Used spell check on Saxton's Package sign
      • Updated how music is activated and deactivated
      • Fixed clipping on the hanging big ornaments



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