Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added missing files for Taunt: The Travel Agent
    • Added No Hat styles for the Cozy Cover-Up
    • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
    • Added a borderless window option to video settings
    • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
    • Added radial fog (from Half-Life 2: 20th Anniversary Update)
    • Added support for Steam Networking
    • Made the default server name for listen servers include the player's name
    • Made the game launch in native resolution by default instead of 640x480
    • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
      • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
      • Improved prediction for walking on props and other entities
      • Made certain client-side entities only trigger local prediction errors
        • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error

      • Fixed prediction of viewmodel sway
      • Fixed a prediction error regarding weapon idle animations

    • Fixed certain breakable props not gibbing correctly
    • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
    • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
    • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
    • Fixed not being able to join community servers via Steam invites or game info
    • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
    • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
    • Fixed an issue with props and team colors when taunting with Australium weapons
    • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
    • Fixed player voice commands being abruptly ended when the player enters shallow water
    • Fixed incorrect number on the Geneva Contravention achievement icon
    • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
    • Fixed some classes missing the BLU team material for That '70s Chapeau
    • Fixed the Spanish-Latin America option being displayed as English in the Settings menu
    • Fixed the MOTD dialog not working for Spanish-Latin America
    • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
    • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
    • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
    • Updated koth_overcast_final to improve optimization
    • Updated ctf_applejack
      • Added block bullets to some stores
      • Unblocked a window at mid, allowing Snipers to shot across the middle hut
      • Removed the missing texture in BLU spawn
      • Gave a chicken a friend, because friendship is magic

    • Updated cp_fortezza
      • New radio model for spawn rooms
      • Changed sentry shack ammo pack on last to a medium
      • Adjusted health pickups throughout the map
      • Changed kill volume on cap A double doors to be more consistent with visuals
      • Improved bot support (Thanks Star Bright)
      • Detail pass

    • Updated pl_patagonia
      • [Stage 1]
        • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
        • Fixed the cart not capping the first point on extremely rare occasions

      • [Stage 2]
        • Improved optimization
        • Fixed a nodraw floor near the first BLU spawn train bridge waterfall
        • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

      • [Stage 3]
        • Improved optimization
        • Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
        • Removed the platform above the open choke of the last point
        • Added an additional path to the window overlooking the open choke of the last point
        • Fixed RED bots getting stuck on a solid fence outside the RED spawn
        • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added missing files for Taunt: The Travel Agent
    • Added No Hat styles for the Cozy Cover-Up
    • Added VScript support for HIDEHUD_MATCH_STATUS flag to hide the Match Status panel
    • Added a borderless window option to video settings
    • Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
    • Added radial fog (from Half-Life 2: 20th Anniversary Update)
    • Added support for Steam Networking
    • Made the default server name for listen servers include the player's name
    • Made the game launch in native resolution by default instead of 640x480
    • Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
      • Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
      • Improved prediction for walking on props and other entities
      • Made certain client-side entities only trigger local prediction errors
        • e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error

      • Fixed prediction of viewmodel sway
      • Fixed a prediction error regarding weapon idle animations

    • Fixed certain breakable props not gibbing correctly
    • Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
    • Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
    • Fixed players being able to spam duel cancellation messages for a duel that doesn't exist
    • Fixed not being able to join community servers via Steam invites or game info
    • Fixed lighting position discrepancies for cosmetic items, weapons, and viewmodels (community fix from ficool2)
    • Fixed Equipped label overlapping attribute icons in the loadout menu (community fix from Lindon)
    • Fixed an issue with props and team colors when taunting with Australium weapons
    • Fixed the Voices from Below effect not working when taunting with the Highland Hound set equipped
    • Fixed player voice commands being abruptly ended when the player enters shallow water
    • Fixed incorrect number on the Geneva Contravention achievement icon
    • Fixed the Military Style for The Surgeon General to stay properly semi-visible at all angles
    • Fixed some classes missing the BLU team material for That '70s Chapeau
    • Fixed the Spanish-Latin America option being displayed as English in the Settings menu
    • Fixed the MOTD dialog not working for Spanish-Latin America
    • Updated attribute descriptions for The Scottish Resistance and the Stickybomb Jumper to use 'stickybomb' instead of 'pipebomb'
    • Updated equip_region settings for The Little Bear, The Heavy-Weight Champ, The Grand Duchess Tutu, and the Combat Slacks to fix unnecessary conflicts
    • Updated the Spooky Night and Ominous Night Unusual taunt effects to fix a visual bug (Thanks Kiffy!)
    • Updated koth_overcast_final to improve optimization
    • Updated ctf_applejack
      • Added block bullets to some stores
      • Unblocked a window at mid, allowing Snipers to shot across the middle hut
      • Removed the missing texture in BLU spawn
      • Gave a chicken a friend, because friendship is magic

    • Updated cp_fortezza
      • New radio model for spawn rooms
      • Changed sentry shack ammo pack on last to a medium
      • Adjusted health pickups throughout the map
      • Changed kill volume on cap A double doors to be more consistent with visuals
      • Improved bot support (Thanks Star Bright)
      • Detail pass

    • Updated pl_patagonia
      • [Stage 1]
        • Fixed some RED bots stuck forever trying to make an impossible jump on the stairs outside spawn
        • Fixed the cart not capping the first point on extremely rare occasions

      • [Stage 2]
        • Improved optimization
        • Fixed a nodraw floor near the first BLU spawn train bridge waterfall
        • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2

      • [Stage 3]
        • Improved optimization
        • Fixed wrap assassin baubles colliding with a solid func_brush bounding box outside BLU spawn
        • Removed the platform above the open choke of the last point
        • Added an additional path to the window overlooking the open choke of the last point
        • Fixed RED bots getting stuck on a solid fence outside the RED spawn
        • Fixed 3D skybox looking pitch black for players using mat_hdr_level 2



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