Team Fortress 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2 Update Released

    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
    • Updated cp_fulgur
      • Added an extra dropdown path between B and C
      • Fixed particle manifest naming

    • Updated cp_fortezza
      • Managed sniper sightlines on last
      • Added new cover object to first point
      • Improved clipping in areas

    • Updated koth_demolition
      • Fixed a prop on the RED helipad building being inside a wall
      • Fixed two props missing particle effect on the helipad buildings
      • Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
      • Fixed nav mesh (thanks Katsu for editing it)
      • Added missing spectator cameras around the map
      • Added the "evil deer" on the boat hanging above the sea, do not touch it
      • Raised the water kill trigger slightly
      • Changed the type of the water kill trigger from drown to fall so it displays the message "
        fell to a clumsy and painful death"
      • Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects

    Notes missed from the previous update:
    • Fixed the Taunt: Bear Hug not always playing the correct animations



    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Added 'No Bullets' styles for the Brute's Braces and the Hunter Heavy to support the new 'bullets' bodygroup
    • Updated cp_fulgur
      • Added an extra dropdown path between B and C
      • Fixed particle manifest naming

    • Updated cp_fortezza
      • Managed sniper sightlines on last
      • Added new cover object to first point
      • Improved clipping in areas

    • Updated koth_demolition
      • Fixed a prop on the RED helipad building being inside a wall
      • Fixed two props missing particle effect on the helipad buildings
      • Fixed a small bug with the shortcuts where sometimes they stayed closed after players exited them even when other players were on the trigger
      • Fixed nav mesh (thanks Katsu for editing it)
      • Added missing spectator cameras around the map
      • Added the "evil deer" on the boat hanging above the sea, do not touch it
      • Raised the water kill trigger slightly
      • Changed the type of the water kill trigger from drown to fall so it displays the message "
        fell to a clumsy and painful death"
      • Reduced the damage of the water kill trigger from 9999 to 2000 to avoid issues with physic objects

    Notes missed from the previous update:
    • Fixed the Taunt: Bear Hug not always playing the correct animations



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