Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal Update Released

    Updates to Team Fortress 2, Half-Life 2: Episode 1 & 2, and Portal have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Team Fortress 2, Episode 1 & 2, and Portal
    • Added support for the Novint Falcon

    General
    • Added an option to the advanced multiplayer menu to select left or right handed view models
    • Fixed a bug where a spectator's wearable items could be seen floating around the player they were spectating
    • Fixed a bug where a fake Spy hand would appear on the screen of other players
    • Custom death animations now only play 25% of the time
    • Fixed teleporters not being build-able in some places where they should be (such as within the pit at the end of Badwater Basin)
    • Fixed rare client crash on connection and level change
    • Removed refract from water ripples caused by bullet impacts for performance reasons
    • Added log entries for player extinguished events using the medigun, jarate, flamethrower and dispenser
    • Started tracking localization settings to help make decisions regarding localization in the futureFixed the blank progress bar in the upper-left of the screen when the client scheme is reloaded

    Mapmaker requests
    • Added spawn flag to func_respawnroomvisualizer that allows it be non-solid to players
    • Added SetSolid input to func_respawnroomvisualizer to change solidity to players dynamicallyAdded OnWonByTeam1 and OnWonByTeam2 outputs to the TFGamerulesProxy

    Sniper
    • Fixed a bad detection case in the "Friendship is Golden" achievement
    • Changed the description of the "Triple Prey" achievement so it better describes how to get it
    • Critical arrows now have a trail and correctly deal enhanced damage
    • The Huntsman now defaults to be right handed
    • Friendly arrows will no longer trigger the near miss sound on youFixed several sources of floating arrows

    Spy
    • Fixed disguised Spies occasionally looking like they have invulnerability, instead of the correct fake Spy mask
    • Disguised spies will no longer lose their disguise weapon when they interact with a weapon locker
    • Fixed a bug where the spy's watch would randomly change models during play
    • Fixed uncloaked spies flickering in and out of the cloak effect when taking damage
    • The Cloak and Dagger now always regenerates at its intended rate. Previously it only regenerated at the correct rate when the spy was cloaked
    • Increased the Cloak and Dagger regeneration rate slightly
    • Capped the rate of energy loss from moving faster than run speed (falling / air toss) while cloaked with the Cloak and Dagger
    • The Dead Ringer's cloak consume rate has been slightly reduced, giving about an extra second of cloak time on a full meter
    • Emerging from the Dead Ringer's cloak now drains up to 40% of the cloak meter instead of 100%. This drain only happens if the meter is at least 60% full
    • The Dead Ringer's cloak meter can now be regenerated from ammo sources
    • The Ambassador now only crits when fully accurate and no longer penetrates enemies
    • The Spy can no longer change weapons from the knife while shocked by the Razorback
    • Force-A-Nature & Flamethrower air blast knockback effects no longer work on disguised spiesFixed disguised Spies showing the wrong teleporter effects when using an enemy teleporter


    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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  • Wolfeh
    Jr. Owner
    N/U Commando
    • Apr 2007
    • 422

    #2
    Force of nature not working on spies rocks. o_O


    I don't like default right handed huntsman though!!!
    easy target: i am going to make some pasties.
    Wolfeh: =))?
    easy target: lol
    easy target: pasta
    easy target: not pasties.
    Wolfeh: Wow. Nice typo.

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