Puzzle Dimension Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Puzzle Dimension Update Released

    - Improved input timing by ensuring inputs are processed at a much higher tolerance regarding to framerate.
    - OSX binary statically linked.
    - Fixed glyph rendering bug in the Flash player which could cause flickering characters.
    - Fixed some rendering issues in the Flash player regarding "DX9 device lost" scenarios.
    - Fixed some threading issues with sound channel allocations which could cause some sounds not to be played.
    - Added a quick fade out transition from in-game to front-end.
    - A lot of optimizations in the ActionScript interpreter.
    - Improved enumeration of Steam leaderboards, a lot quicker to retreive and update leaderboard entries.
    - Using OGG compression of static sounds for improved loading times.
    - Major optimizations in the LUA scripting layer, reusing memory as much as possible which means less time spent in garbage collection.
    - Reduced number of open file handles to content database which improves loading times.
    - Updated SteamWorks SDK.
    - Reverted use of DirectInput8 keyboard driver; using Win32 API functions again which proved to be more robust.
    - Fixed a bug causing 100% CPU usage when updating Steam leaderboards.
    - Overall a lot of CPU optimizations.



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