Dungeon Defenders Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dungeon Defenders Updated

    7.06 Update
    Bug fixes / Feature Additions:
    * Rebalanced/redesigned Spooktacular spawns and added Leaderboard & Stats collection - Thanks Tsuda!
    * Made Spooktacular skins unlockable by beating Spooktacular on hard (per hero class), though second set of weapons remain Insane-only
    * Fixed various Spooktacular mission bugs
    * Fixed chatbox getting stuck during level transitions
    * Make costume unlock requirements clear in the costume selection
    * Allowed mission unlocking/downloads at the mission selection screen
    * Reduced self-heal mana cost ramp (cheaper to heal at high HP's now)
    * Added "Drop All Mana" key, default "M" key, and keybinding added to configuration tool
    * Fixed problem with Familiar attack rate being effectively capped (there was indeed a bug with this), and renamed the Familiar Attack Rate stat to "Attack Speed Bonus". Now high-Attack-Rate familars are way, way, way more effective.
    * Made practice dummies average DPS over 5 seconds for a more accurate reading
    * Fixed potential double-upgrade bug with superfast mouseclicks
    * Moved bonus-item crates back into the main section of the Halloween Tavern, out from the Secret Room
    * Added Pause menu option to "Hide Game", which delists the game and prevents anyone else from joining it. Useful for turning public match into a private match, or making a private match totally unjoinable even by your friends.
    * Fixed bug in algorithm to determine gear stat allocations, that was making high-end gear less likely to have Defense Damage and Defense AoE stats.
    * Removed Non-Infinite Build Time Option for Easy, Medium, Hard
    * Fixed bug where Squire would turn around when entering block in Chase Cam
    * Pets will now attack one of the Practice Dummies in the Tavern so you can check your Pet DPS
    * Added button (Default "G") to remote-activate your Eternia Crystal so you can begin the Combat phase from wherever you are

    Balancing Changes:
    * Made Genie pet's "Grant Mana Bonus" upgradeable, and made him grant more Mana proportionate to how much its "Grant Mana Bonus" is upgraded
    * Nerfed Spooktacular "Van Wolfstein" weapon about 40%, and Huntress Ability 'Piercing Shot' about 30%
    * Increased speed of Apprentice Staff "knockback" animation by 40%, and increased its maximum (fully charged) damage output by 50%
    * Nerfed Bowling Ball & Harpoon Turrets a bit more: bowling ball & harpoon damages reduced by about 33%, attack rate reduced by about 25%, bowling ball projectiles now limited to 6 hits before breaking, harpoon projectiles now limited to 12 hits before breaking.
    * Slice and Dice Tower no longer has such a vertical sweep to be effective against enemies above it
    * Reduced Energy Drain rates on Electric and Ensnare Monk Auras
    * Increased Insane/Post-Insane Kobold Damage by 20% and Kobold Explosion Damage radius by 20%
    * 20% increase to Spike Blockade HP & its exponential HP ramp
    * 30% better exponential damage ramp on Squire Circular Slice
    * 40% reduction on Imp/Engy repair costs

    More...
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