Supreme Ruler Cold War Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Supreme Ruler Cold War Update Released

    Supreme Ruler: Cold War patch 7.2.1 notes

    Scenario Description: Shadow of the Bear
    As the Cold War heated up in the late 1950's, what would have been the fallout if a nuclear exchange had occurred between the United States and the USSR? Perhaps it would have given China a chance to emerge from the Shadow of the Bear. Start the game as China just before a nuclear exchange between the US and USSR. Use the opportunity of the Super Powers weakening each other to move against one of them and claim China’s place as a new Supreme Ruler.


    Highlights:

    - New Scenario : Shadow of the Bear
    - More than 80 new Cold War events
    - 65 actual leader pictures
    - Many new units, unit meshes, technology updates
    - Significant game speed and AI improvements
    - New game features, interface improvements, and general fixes.




    Detailed Change Log:

    * Links to helpful resources added to main menu
    * Audio cue added for completion of research
    * Map updated (Goa, Palestine, Guam, etc.)
    * More than 60 new "leader" images added.
    * More than 80 new events and many events updated.
    * More than 30 new units added
    * Region Capture now offers Colonize/Annex/Liberate
    * Script for "Change Region Flag" event implemented
    * Rule of Engagement system added (similar to SR2020)
    * Ability to set messages to receive based on priority level added.
    * Colonies will support Parent regions in localized conflicts
    * Parent regions will attack in defense of their colonies
    * Proxy Wars Improved
    * Overall Game Speed improvement on most system configurations
    * Pathing and Destack code improved
    * AI regions will pick sides when allies go to war. No penalties for break.
    * Aircraft inherit proxy from their last airbase
    * Artillery will fire into proxy territory
    * Fixed proxy bug affecting Mutual Defense without Alliance
    * Multiplayer Sync improved
    * Sync errors on building facilities fixed
    * On Map Notices code now more robust
    * Graphic effect added to newly arrived On Map Notices
    * Notices in wrong categories fixed
    * 3D models for cities optimized for "top down" view
    * Tech Tree fixes and GUI cleaned up.
    * Space Race progression fixed
    * Numerous Map fixes and improvements
    * Colonies clear treaties at independence
    * Spotting type fixes
    * Breaking treaties function fixed
    * Sphere related values capped to not go out of range
    * Various fixes on translated files
    * Building button from hex inspection fixed
    * Better GUI feedback for regions with no spies
    * Unit Upgrade chain fixed
    * Fixes related to building military facilities in a colony
    * Corrections made to expense report data and total value formula
    * Taxation and Social Spending interfaced minor clean up
    * Region Orbats updated
    * Various equipment data fixes
    * Various relationship adjustments
    * Unit Design trade rules fixed
    * Research completion fixes
    * Message functions to "no longer receive" and "pause on event" fixed
    * Missing Composite Ore GUI pic fixed
    * "No Units" option issues corrected
    * Colonies can no longer win unification votes
    * Air incursion effects rebalanced
    * Changed Surrender factors, especially after government change
    * Units without sufficient missile capacity can no longer be put into strategic pool
    * Fewer responses by allies to support wars in colonies
    * Support for Military Buildup event
    * Election dates reset when governments change to democracy
    * AI will scrap and replace units when appropriate; Minister priorities (arms race/dec) also
    * Unused units now more likely to go to reserve after inactivity
    * Subs more likely to patrol
    * Funding insurgency high fixed, values reported according to daily/annually setting
    * Domestic Markup cap fixed
    * Command units only spawned to units 'inscenario' when 'limit in scenario' set
    * Human minister will now always reciprocate an AI region alliance break
    * Fixed rubber-band select issue with OMN hexes



    More...
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