Take on Helicopters Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Take on Helicopters Updated

    TAKE ON HELICOPTERS patch 1.02

    HIGHLIGHTS
    -----------------------
    * Career finances tuned
    * Helicopter inspection improved
    * Scenarios / contracts tweaked

    ENGINE CHANGELOG
    ------
    * IGUI: speed vector now shows more accurately where the helicopter is headed
    * Precise actions on objects were not correctly detected at all angles
    * Shadows on alpha planes handled better (e.g. helipads)
    * Ambient road traffic loading optimized
    * Water surfaces at high altitudes would sometimes be completely white
    * Crash opportunity fixed in Picture-in-Picture
    * AI is no longer able to fly with a damaged main rotor
    * Fixed interpolation of visual states (rockets firing from rotor)

    DATA CHANGELOG
    ----
    * Inspection points and animations tuned for all helicopters
    * Certain helicopter variants are now prevented from spawning in ambient systems in Seattle
    * Heavy: hand was covering gunner view at some angles
    * Heavy: pilot was sunk in his seat slightly
    * Heavy: Engine and nose hatches now animate
    * Manager skin pigmentation tuned
    * Player skinning on his jacket and neck tuned
    * Seattle: ambient road definition tuned
    * Shadow on the helipads is drawn correctly
    * Heliport: tasks and actions were not added after completing the Career
    * Heliport: reward after completing the Career: $300000
    * Heliport: Partridge visited one contract too soon
    * Heliport: tasks and actions were available while fading to / from black
    * Heliport: Partridge did not have the correct character identity
    * Heliport: saving / resuming disabled
    * Heliport: player was not able to sell any helicopter
    * Heliport: after inspecting a component on an undamaged helicopter, the maintenance report would no longer show the helicopter status correctly
    * Heliport: after inspecting a component with several inspection points, they were updated in sequence instead of at once
    * Heliport: Coast Guard Medium livery added
    * Heliport: missing line breaks in maintenance reports
    * Time Trials: path markers added
    * Time Trials: problem with disappearing waypoint indicators corrected
    * Time Trials: broken color code format in overviews
    * Training: last conversation was often cut off by the scenario ending
    * Training: Voice-Over for "I'll give you control in 5..4..3..2..1" added that plays when countdown is displayed
    * Training: Voice-Over added for "I'll take back the control of the helicopter
    * Training: pausing at the end of any stage removed. Now the player passes control back to instructor
    * Training: narrative outro plays correctly when mission ends (from Career)
    * Training: disabled buttons in info pages were not working correctly
    * Slingload PiP help is now displayed only when near cargo
    * Generic contract rewards increased
    * Helicopter damage was not stored correctly between contracts
    * BIS_fnc_isLocalized function no longer shows RPT error
    * "Again" button was not working in intro pause menu
    * Career 02: system marker was visible
    * Career 08: Heliport outro needed one sentence to be removed
    * Career 08: Radio filter removed from Heliport conversations
    * Career 08: Jumping container
    * Career 10: Player can no longer get in helicopter as co-pilot
    * Career 10: Get in waypoint was not placed on helicopter
    * Memory 03: Player was flying incorrect helicopter type
    * Memory 03: Cpt. Pierce sometimes died before saying his last sentence
    * Memory 03: Cpt. Pierce sometimes got out of helicopter after landing
    * Corporations 01: Space Needle torch was duplicate after load
    * Corporations 01: Fuel station disabled
    * MP 01: All contestants now properly end the mission, rather than the last one to finish the race
    * MP 01: Position notification upon completing a lap corrected
    * MP 01: Spectating no longer shows finished or disqualified contestants
    * MP 01: Stats display improved
    * MP 02: JIP handling improved
    * MP 02: Evacuees will get into all helicopters, not just the hosts
    * MP 02: Evacuees can be rescued on foot now
    * MP 02: Winching disabled until made MP compatible
    * MP 02: Team-tracking markers added to map
    * MP 02: New/improved parameters
    * MP 03: Cargo handling improved
    * MP 03: AA-threat spawning improved
    * MP 03: Briefing improved

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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