Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r18645b
    ------

    Critical Fixes:
    + ** Fixed known empty fleet issues caused by orphaned battle riders not being removed. **
    + Fixed crash due to module instance count not matching actual module count.
    + Fixed the crash caused by selecting fleets while in the province edit mode.
    + Fixed the crash caused by multiple special encounters (for instance System Killer and Asteroid Monitor) at the same system.
    + Fixed the reported colony update crash.
    + Fixed the reported System Killer crash.
    + Fixed a crash caused by bad data in certain turn events.
    + Fixed a crash that could be caused by transferring a battle rider to reserves.
    + Fixed the crash caused by a colonization fleet being destroyed just prior to the appearance of the Colony Self-Sufficient dialog.
    + Fixed a potential crash that could be caused by removal of collision from dying objects.
    + Fixed a crash that could be caused by not having enough admirals for starting fleets.
    + Fixed planetary missiles not firing.
    + Fixed numerous known issues with fleet pathing.
    + Fixed a bug where a different station would be upgraded than the one selected.

    Other Fixes:
    + Fixed known issues with Battle Cruisers.
    + Fixed an issue where detonating weapons were not selecting the correct targets.
    + Fixed known issues with lagging PD target tracking and PD target selection.
    + Improved general target leading in combat.
    + Increased turret tracking speeds in general.
    + Fixed an issue where multi-volley weapon firing sequences were being timed incorrectly.
    + Fixed an issue where drones were not firing their targets.
    + Disabling a Command Monitor or its turrets now forces a neutral state to eliminate unwanted combat.
    + Fixed an issue where battle riders were launching in the design screen.
    + Fixed known issues with the Combat HUD showing incorrect information for multiple ship selections.
    + Fixed an issue that was causing jitter from ships in formation flying around planets in overthrust mode.
    + Immigration slider is now hidden until until the correct technology is available.
    + Fixed an issue where disruptors were not disabling turrets.
    + Fixed a few smaller issues with Protean placement.
    + Fixed the issue where battle riders were not being provided with default ships.
    + Fixed the missing Siege Driver impact effect.
    + Fixed many localization typos.
    + Fixed known turret arc issues.
    + Fixed some material issues on various Human faction models.
    + Fixed an issue where stance changes were being erroneously applied to battle riders and stations.
    + Fixed bug where player was being charged for civilian built mining station.
    + Fixed bug where enemy fleets would show up in phantom fleet widget when turn is ended.
    + Rewrote turn transition interface flow to more accurately represent turn processing time.
    + Removed scrim from GUI loading lockout, which may eliminate the rare reports of being stuck on a screen forever.
    + Fixed bug where tooltips would be one line no matter how long they where.
    + Fixed known issues with variable weapons in the weapon test screen.
    + Fixed known issues where Drone carriers were not attaching drones.
    + Fixed known issue where meteors could not be destroyed.
    + Fixed an issue where weapon recharge times were double the intended value.
    + Fixed bug with Zuul where all civilians where being considered as slaves
    + Updated colony UI to properly represent slave vs civilian population.
    + Fixed a bug where a player's own colonies could be misinterpreted as being out of sensor range.

    Other Changes:
    + Added new Double Helix star map.
    + Introduced combat AI surround and flank behaviors.
    + Adjusted some tech costs.
    + Made improvements to the research screen.
    + Tutorial pop-ups for Research and Starmap updated to reflect changes.
    + Added border and background to star map fleet and planet lists.
    + Planet orbital position changes have been disabled.
    + Asteroid Monitor special projects have been added.
    + Colonies will now launch heavy missiles if the population is high enough.
    + Introduced corrosive ship damage from weapons.
    + Added a better visual effect for ships being disrupted by EMP.
    + Improved strategic AI capabilities.

    Key Known Issues:
    *** This update breaks old save games. ***
    - Tempest Array weapons are not firing.
    - Some star systems have anomalous moon orbits.
    - System Killer auto resolve is not producing results.
    - Tarkas and Zuul Dreadnoughts have various turret arc corrections still to be made.



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