Take on Helicopters Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Take on Helicopters Updated

    VERSION 1.03 HIGHLIGHTS
    -----------------------
    * Reduced Ground Effect strength
    * Small flight model tweaks
    * Heliport character animations
    * Czech language support
    * Benchmark added

    1.03 CHANGELOG:
    ---------

    ENGINE
    ------
    * Reduced extreme ground effect.
    * Picture-in-Picture video setting extended to include levels of quality.
    Value - Viewing distance (km) - Average time per frame (ms)
    Disabled - 0 - 0
    Very Low - 1 - 8
    Low - 2 - 10
    Normal - 4 - 13
    High - 6 - 15
    Very High - 10 - 22
    * Fast Approximate Anti-Aliasing (FXAA) support added (http://community.bistudio.com/wiki/arma2oa.cfg).
    * Better multiplayer support for vehicle doors opening / closing.
    * Helicopter animation states could mismatch when running on the server.
    * Custom memory allocator support added (http://community.bistudio.com/wiki/A...mory_Allocator).
    * Ambient traffic was not drawn in PiP RenderTargets.
    * There now is zero fuel consumption when only starters are on.
    * The engine no longer stops when you take control from the AI on the ground.
    * Dedicated server armed helicopter models would change (http://dev-heaven.net/issues/26298).

    ENGINE (MERGED FROM ARMA 2: Operation Arrowhead)
    -----------------------
    * [87274] Improved: Airborne airplanes now rendered in larger distances.
    * [87273] Changed: AI airplane always using lights during landing, taxiing and takeoff.
    * [87270] Fixed: Lens flares positioned badly when 3D resolution different from 2D resolution.
    * [87077] New: Ground effect computed for airplanes (0-10% depending on height)
    * [87075] New: Ground effect computed for helicopters (based on http://www.cybercom.net/~copters/aer...nd_effect.html)
    * [87073] Fixed: Helicopter autohover was wobbling a lot (http://dev-heaven.net/issues/4478)
    * [87067] New: Commandline -checkSignatures to provide thorough test of all signatures of all loaded banks at the start game. Output is in rpt file.
    * [86971] New: -beta=xxxx as alternative to -mod=xxxx to allow using beta files without affecting mod handling.
    * [86965] Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.
    * [86944] Added: HitPart event now contains Ammo type name
    * [86916] New: Player name validation when editing a profile name.
    * [86882] New: Scripting command visiblePosition to obtain object position as visible on screen (http://dev-heaven.net/issues/26591)
    * [86880] Fixed: Helicopter slow after GET OUT waypoint when CYCLE was used as well.
    * [86876] New: Editor: Visual indication of the selected target for CYCLE waypoint.
    * [86851] Fixed: Vehicles attached on ships attached to objects sometimes destroyed (http://dev-heaven.net/issues/26668)
    * [86839] Fixed: Cannot manipulate doors after game was aborted with doors in transit. (http://dev-heaven.net/issues/26702)
    * [86704] Fixed: "Direct" chat sometimes not working (http://dev-heaven.net/issues/26422)
    * [86702] Fixed: Dead body temperature was not saved (http://dev-heaven.net/issues/25466)
    * [86647] MP: Fixed: When a player was JIP-ing, traffic for all other players was significantly reduced (http://dev-heaven.net/issues/26408#note-48)
    * [86643] Fixed: Massive network traffic optimization during Join in Progress (http://dev-heaven.net/issues/26408#note-48)
    * [86620] Fixed: Searchlight turning itself off for non-server clients (http://dev-heaven.net/issues/4449)
    * [86566] Fixed: Action taking magazine from a backback has sometimes failed (http://dev-heaven.net/issues/25927)
    * [86520] Fixed: Gamespy Server signature list contains often twice "bi" (http://dev-heaven.net/issues/23752)
    * [86491] Improved: MP: Diary statistics not available in MP when NetStats is disabled (http://dev-heaven.net/issues/26435)
    * [86484] Improved: Dedicated server console now supporting Unicode and long output (using Rich Edit Control).
    * [86431] Fixed: Issues with v2 signatures - causing random check to fail (http://dev-heaven.net/issues/26323)
    * [86296] Changed: AI gunner is no longer firing at friendly units when ordered to target them.
    * [86271] Fixed: Locked MP role slots after BattlEye kick.
    * [86257] Fixed: MP: Countermeasures released automatically for a player commanded tank (http://dev-heaven.net/issues/17458)
    * [86257] Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.
    * [86233] Fixed: MP: Loosing gear due to water no longer multiplied for each player (http://dev-heaven.net/issues/26162)
    * [86217] Improved: Thermal imaging for models with no TI data (http://dev-heaven.net/issues/16673)
    * [86159] Fixed: Server response unreliable with long keys (e.g. mod lists) (http://dev-heaven.net/issues/23389)
    * [86128] Fixed: Soldier running instead of crawling through holes (http://dev-heaven.net/issues/25348)
    * [86122] Fixed: AI without weapon stuck when crouched (http://dev-heaven.net/issues/16229)
    * [86114] Prevent crouched AI from sprinting (http://dev-heaven.net/issues/24405)
    * Fixed: helis not slowing down before doMove destination.
    * Fixed: helicopters with no waypoint moving slow (http://dev-heaven.net/issues/26814).
    * Fixed: crash possible when heli was piloted by a unit without a group.
    * MP: Init event handler using publicVariable failed.
    * Fixed crash with NULL target list (http://dev-heaven.net/issues/26356).
    * Fixed: camera simulation of attached objects (first aid animations jumpy).

    DATA
    ----
    * Seattle performance benchmark added (Challenges > Benchmark (Seattle)).
    * Czech language support added.
    * Japanese character support added (not the translation itself).
    * More character animations added and implemented into Heliport (de)briefings.
    * Main menu online news feed added.
    * Medium: improved torque 3D instrument ranges.
    * Medium: flight model tweaked.
    * Light: flight model tweaked (also thanks to community efforts!).
    * Helicopter head movement limits tweaked.
    * Helicopter ground contact points tweaked (also thanks to community efforts!).
    * Special shadow LOD added for interior views of helicopters.
    * Doors closed by default for luxury helicopters.
    * Ambient traffic cars now have head and tail lights.
    * Ambient boats and aircraft have lights at night now.
    * Roadway LODs added to military ships.
    * Improved materials for water surfaces.
    * Various unlocalized texts localized (training scenarios, Time Trials and MP).
    * Spelling error reported by wOMAC fixed.
    * Type column in MP server browser was too narrow.
    * Logitech G940 controller scheme tweaked.
    * TrackIR scheme improved.
    * Career Free Flight is no longer ended when disembarking. Instead use "Skip" from the interrupt menu (Esc).
    * Scenarios would not terminate correctly when an important NPC was killed.
    * Automatic savegame system tweaked to avoid saving in dangerous situations.
    * Crashing in training scenarios after failing a stage is now handled better.
    * Career 08: player was able to get in as copilot.
    * Career 09: one of the tasks was not marked as completed.
    * Government 01: suspect lookout would sometimes be on the ground.
    * Training 07: feedback and IGUI indicators tweaked.
    * Memory 02: CAS task now is canceled when CSAR takes over.
    * Memory 02: OPFOR forces now correctly move to the crash site.
    * Memory 02: CSAR takes longer to get to the crash site, allowing more time to provide CAS.
    * Memory 02: Crashed crew does not try to complete its mission on foot.
    * Memory 03: the player now dies when landing on the water surface.
    * Memory scenarios can now be more easily skipped ("Skip" from the interrupt menu - Esc).
    * Memory scenarios can now be reverted to a savegame after failing a task.
    * MP 03: host is now forced to be the pilot.

    More...
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