Flatout 3: Chaos & Destruction Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Flatout 3: Chaos & Destruction Update Released

    - Improvement allowing cars not to get locked up with one another

    - Roll of certain classes have been improved.

    - The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)

    - Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.

    - Speed game mode now has the same functionality / game logic as race mode.

    - "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.

    - Fixed "monstertruck wheels crushes my car" issue

    - Improved physics for the 'default' Classic class tuning setting.

    - Added 'Classic' setting for the Muscle Class.

    - Added new loading screens.

    - Tempered reaction for all explosions and other impact effects.

    - Upgraded first skin for default car, Grinder.

    - Streamlined 'CrashSiteX' track. Go give it a try!

    - Reduced default A.I count for both race and challenge mode.

    - Player can now easily bash their way through opponents.

    - Balanced / tweaks for damage system.

    - Tweaks and feature improvements for the A.I.

    - Reduced default startgrid count for race and challenge mode.



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