Nuclear Dawn Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Nuclear Dawn Update Released

    NUCLEAR DAWN VERSION 6 UPDATE:

    Weapons and slots:

    - Frag grenades now vaporize other thrown frag grenades in blast radius.
    - Medpacks now have unlimited "ammo". (Still only one can be placed at a time, per person).
    - Saboteur's REDs now use grenade slot.
    - Added secondary weapon slot for sidearms. (Weapon slot binds will be reset to default).
    - P900 is now enabled for players that have reached level 60.

    Commanders may now set a default spawn area:

    - Transport gates in default area will show in purple color on minimap.
    - Default spawn area will show as purple on spawn point map.
    - Manually changing spawn location for self will override default until a new default is set by commander.

    Added ammopacks for Support Engineer:
    - Engineer has a max of three ammopacks.
    - Ammopacks follow same supply rules as supply station, but do not refill.
    - Ammopacks do not supply more ammopacks
    - Ammopacks disappear when depleted or after 45 seconds.

    Added hypospray device for Support Medic:
    - Hypospray has a max of two charges
    - Hypospray can be used on a teammate or on self (alt-fire).
    - Hypospray effect gives 15 seconds of 80% damage reduction to self.
    - Units under the effect of hypospray cannot be healed.

    Added artillery strike calls:
    - Commanders may now enable artillery strike calls on artillery structures.
    - Players may call own artillery strikes from radial menu.
    - First in-range artillery that is enabled for calls and ready to fire will attack area designated by caller.

    Other enhancements:

    - Enabled attack notifications, health, and round timer in commander view.
    - Added minimap blips for some player radio calls.

    General Fixes:

    - Fixed squad appearances not getting reset on team change.
    - Player stats now get updated when map changes mid-round.
    - Updated armblade crosshair to be more noticeable when in stab range.
    - Fixed multiple issues with Around the Track achievement.
    - Fixed Mac client crash when joining a server with custom files and sv_downloadurl enabled.
    - Fixed an issue causing medpacks to not affect certain players.
    - Fixed medpacks healing enemies.
    - Fixed a case where turrets would not decloak a stealth unit.
    - Fixed turrets continuing to fire at out-of-range enemies after locking on.
    - Fixed heartbeat sound sometimes getting 'stuck' as well as some related performance issues.
    - Fixed issues with heartbeat and bloodsplatter when spectating.
    - Fixed an issue where players could spawn with advanced kits at round start.
    - Fixed issues with Add Server to Favorites dialog box.
    - Fixed scaling of MOTD window.
    - Fixed being able to stack buildings by having multiple assemblers selected.

    Server changes:

    - Added oilfield_beta to default mapcycle and maplist.
    - Removed mapcycle, motd, and motdtext from vpk files so that custom ones can be used more easily.
    - Enabled mapcyclefile cvar.
    - Added sv_allow_voice_from_file cvar to allow server owners to stop voice file spam.
    - Servers with alltalk or friendlyfire enabled are now tagged in the server browser.
    - Fixed medkit_heal event always have 0 for "ownerid" property.
    - Added "weapon" property to structure_death event.
    - Updated team balancer to be more likely to keep squads together.

    Furthermore, Oilfield:

    * Additional optimizing pass throughout the map
    * Relocated watchtower at the Empire Secondary point, to avoid assembler sniping
    * Added more cover around both faction areas, to avoid base sniping
    * Fixed invisible wall near the broken airplane
    * Fixed invisible wall blocking off the pipelines on the edge of the level
    * Fixed props disappearing at the primary point in rts mode
    * Fixed stairs to low in storage building
    * Increased amount of resource points
    * Fixed collision on the large oiltank
    * Fixed airplane wheel collisions blocking player
    * Fixed ladders not climeable on fueltrucks
    * Added climeable ladders for the oil silos throughout the level
    * Fixed able to fall between the two buildings and get stuck near the helicopter platform
    * Fixed several small issues throughout the level
    * Decreased lightmap scale for better shadow casting

    * Fixed several texture overlapping issues
    * Removed ladders from oil derricks in the playable level (separated model)

    Oasis

    * Fixed missing brush in the corner near the Empire base
    * Rebuild nav mesh for bots

    Metro

    * Fixed commander able to build in the primary pit
    * Added a few extra no-build areas to avoid structures being deployed inside buildings.

    SDK:

    * Changed default skybox to Tokyo
    * Removed some L4d2 related parameters

    General:

    * Improved Primary bunker collision model
    * Improved collision for the small metal stairs in Hydro
    * Fixed primary console collision models



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