Counter-Strike: Global Offensive Beta Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Counter-Strike: Global Offensive Beta Update Released

    Maps:
    ? Added St. Marc to Demolition mode.
    ? Added and set quick match to cs_Italy
    ? Added de_dust2_se. See blog for details.

    Gameplay:
    ? New weapons: Famas, Galil AR, P250, Dual Berettas
    ? Demolition mode update
    ? Match now consists of two 10 round halves
    ? Weapon progression updated:
    - CTs: m4a4, p90, ump45, deagle, nova, fiveseven, hkp2000, ssg08, awp, awp
    - Ts: ak47, p90, bison, deagle, nova, tec9, glock, ssg08, awp, awp

    UI
    ? Added My Awards – Achievements & Stats
    ? Updated alerts animation
    ? Games with a half-time now display that it’s the last round before halftime
    ? Fixed final round not being called out in games with two halves
    ? Fixed player getting a weapon upgrade on the last round before half-time/teamswap
    ? Fixed some bugs where involving bot takeover scenarios
    ? Fixed death message icon order - not penetration icon show up before the headshot so it makes sense in chronological order
    ? Fixed some bad defusing text when spectating
    ? Fixed "YOU ARE ON TEAM" panels not fading out properly
    ? Fixed same panels not toggling visibility properly when toggling the scoreboard
    ? When a CT is defusing, his ID shows the defuse icon now
    ? Fixed scoreboard not showing from team selection menu
    ? Restored ability to see when you unlocked an achievement on PC
    ? Along with the hint, weapons now click when you change modes
    ? Fix to not display the cash award message in the following cases:
    ? The round just prior to halftime has ended.
    ? It is not currently halftime
    ? It is not the last round of the match (including the clinch victory early situation)
    ? Space bar now changes camera mode and navigation text has been updated accordingly
    ? Update to Match Set Up screen
    ? Fix for PC video settings defaulting to COUCH
    ? Modified "Playing on Team..." panel.
    ? Visual update to mini-scoreboard

    Maps
    ? Dust
    - Fix bug that allowed player to hop near wall and see into inaccessible area - replaced some nodraw brushes with textures to help fix these holes.
    - Fixed bug where player clip limits jumping -removed player clip that was preventing them from jumping the full height.

    ? Dust 2
    - Fixed bug where player can toss bomb out of reach.
    - Fixed bug where clip preventing jumping.
    - Fixed bug where player was able to see out of map. -added some simple tops to this geometry.
    - Fixed bug where player can hop near wall and see into inaccessible area.
    - Fixed bug where clip limits jumping.

    ? Lake
    - Tree models were optimized
    - Fixed bug where player gets stuck on the physics prop model of lumber, changed this to static props
    - Increased the fade distance at which some of the bushes fade
    - Nav fixes
    - Fixed being able to get stuck between rock & shed.
    - Adjusted start position of the upstairs doors into the bedroom and bathroom so there is better flow into those spaces.
    - Adjusted some tree cards in the skybox, and perimeter.
    - Pulled out a couple unneeded tree models in the 3dskybox to help with perf.
    - Draw distance for the floaties in the water seems too near.

    ? Train
    - Adjusted fog per community feedback.
    - Inferno
    - Tightened up collision volumes for Inferno Objects bomb crate, bomb crate stack, and bomb tanks

    Audio
    ? Disabled unused sound entries. Adding back in two sets of bullet surface impacts.
    ? Added semi-auto to auto switch sound
    ? Ambient sound adjustments for dust, dust2, and Italy
    ? Sound effects tuning
    ? Pulled down volume of ammo pickup that's played at round start.
    ? Pulled bell attenuation back to normal levels, only hear in and around terrorist spawn, no longer level wide.
    ? Increased life on helicopter from 15 to 25 seconds, for chopper fade out.
    ? UI timer click down to .35 volume

    Effects
    ? Grenade visibility - added self illum to colored stripe on thrown flashbang.
    ? Tune effect for the C4's flashing indicator light.

    Animations
    ? Removed forearm slap, times and remixed clip out wave
    ? Tune Terrorist run - Work on the arms and weapon.
    ? Fix crouch fire leg wiggle in Terrorist aim
    ? Fix for crouchwalk finger popping, found that stand had a sliding finger, now stabilized in Terrorist aim

    Other Bug Fixes
    ? Fix for spawning inside another player after halftime.
    ? Fixing CSM entity related bug that could cause CSM shadows to be disabled when toggling between fullscreen and windowed when connected to a dedicated server.
    ? Fixing red console errors with props that were set to use VPhysics, but have no collision hull.
    ? Fixed bug where the main menu could be clicked through the custom game menu (resulting in both being drawn)
    ? Cleaned up warnings in single player screen

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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