Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r20587b
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    Critical Fixes:
    + Fixed a known defense manager fleet list crash.
    + Fixed an end of combat crash related to combat involving neutral factions.
    + Made numerous sound system changes to help with frame rate issues.
    + Fixed a crash related to queued station modules.
    + Fixed a minefield related crash in combat.
    + Fixed a crash in the design screen related to selecting and submitting defense platforms.
    + Fixed a combat retreat crash.
    + Fixed a crash related to entering and exiting the empire manager.
    + Fixed known memory leaks in transitions to and from the star map.
    + Fixed a silent multiplayer crash related to random encounters.
    + Fixed a crash that could occur when opening the build screen.
    + Fixed a multiplayer hang that could occur versus lone gate ships.

    Other Fixes:
    + Reduced ship spark effect density to help with frame rate issues.
    + Fixed an issue preventing the Repair All function from working.
    + Fixed an issue where a VN disintegrator beam could remain linked to ships that left its range.
    + It is no longer possible to cancel return missions for retreating fleets.
    + Fixed the issue where colonies were firing at targets outside of sensor range.
    + Fixed the issue where planets would mysteriously disappear from the list of colonization options.
    + Fixed an multiple combat round issue where the game would try to select eliminated fleets.
    + Fixed the issue where construction missions would leave stations under construction if the construction ships were destroyed.
    + Fixed known issues of missiles spinning in space.
    + Fixed a bug that was causing prototyped ships to become too cheap.
    + Fixed known issues where diplomatic actions could result in a negative cost, adding to a player's RDP instead of subracting from it.
    + Addressed issues that were causing the AI to declare war too frequently.
    + Fixed the missing news event notifying players of war declarations against them.
    + Fixed an issue where colonies were not correctly reporting when they were developed.
    + Fixed an issue that was preventing Hivers from upgrading gate stations fully.

    Other Changes:
    + Build and design screens now show design attributes.
    + Made some improvements to the mine field placement flow in the defense manager.
    + Tracking weapons can now target the dish on a command monitor.
    + Fleets involved in multiple rounds of combat will lose additional endurance.
    + Non-Zuul factions are now attacked by pirates.
    + Developing colonies no longer support fleets.
    + Improved the research and feasibility study complete dialogs.
    + Variety of tweaks and corrections to ship turrets for all factions.



    More...
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