Jagged Alliance: Back in Action Update Released

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Jagged Alliance: Back in Action Update Released

    V 1.13
    Added Features
    ? Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds.
    ? Added tactical mode as option on game start.
    - Enemies have to be revealed via line of sight in tactical mode.
    - Sound sources are marked in tactical view as well as on the minimap
    ? Added two new achievements for tactical mode and higher difficulty.
    ? Added option to level recruited militia up via the location UI on the world map.
    ? Added options to distribute militia via location UI (evenly across all combat zones, focused on a single combat zone)
    ? Added sector inventory, accessible via Character Detail Screen
    - Always accessible in friendly sectors
    - Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player
    - Accessible for militia recruitment and trading with NPCs
    ? Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. ? Within hostile sectors mercs need to be within 5m distance to be able to exchange items.
    ? Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view
    ? Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. ? Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen
    ? NPC Traders restock their inventory over time (rules can be modified via characters.txt)
    ? Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad)
    ? Camera scrolling possible by moving the cursor to the border of the screen in fullscreen mode
    ? Added Sound FX for melee attacks
    ? Putting away a fire arm for non-combat actions (e.g. heal) will no longer reset the firemode of the weapon
    ? Added scrollbar in mail list window
    ? Added trash can icon to delete mail to mail window
    Bug Fixes
    ? Fixed some exploits that allowed to duplicate items via item exchange
    ? Fixed bugs in squad selection via list on world map
    ? Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate
    ? Added missing text for Raider’s hiring dialogue
    ? Fixed Blood not liking Magic due to a typo
    ? Fixed MP53 weapon type not being specified
    ? Fixed Deidranna’s sending of troops based on the player’s income becoming less likely
    ? Fixed orientation of 66mm rocket shot from LAW
    ? Fixed issue when player receives several items of the as quest reward and has not enough space in inventory to hold all of them
    ? Fixed crash in tutorial
    ? Fixed several mercs that move as a group changing positions after reaching their destination if one of them with active guard mode receives a new goto order
    ? Fixed guard mode would prevent mercs from letting other mercs pass them
    ? Fixed mail list not being cleared when starting a new game
    ? Fixed item swap to player inventory for stacked items on rightclick and by "loot all"-button
    ? Fixed bug in loner trait
    ? Fixed bug in tough trait
    ? Added slight offset to grenade explosions to prevent explosions inside ground to prevent grenades damage to be reduced by terrain
    ? Changes to terrain to prevent grenades from falling through ground on machines with low frame rates
    ? Fixed explosions not destroying armor correctly
    Balancing Changes and Tweaks
    ? Added grenade launcher ammo to containers in some locations in the world
    ? Added grenade launcher ammo to the stock of some local traders
    ? Slightly decreased accuracy of snipers when prone
    ? Tweaked enemy attributes to adjust aim time in combat
    ? Tweaked enemy perception to accommodate introduction of Line of Sight
    ? Enemies drop the amount of ammo they have left in their weapon
    ? Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt)
    ? Reduced chance of friendly fire between enemies
    ? State of tanks is stored outside of levels
    ? Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours
    ? Location of Limited Edition DaHonko Flakes is now randomized
    ? NPC traders item list is sorted by item type
    ? Tweaks and improvements to pathfinding and navmesh calculation, mercs should not slow down in narrow passages anymore
    ? Tweaked damage done to vehicles by explosives making tanks harder to destroy with grenades alone
    Localization
    ? Polish language files added
    ? Added missing texts for French
    ? Added polish translation for game launcher



    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...