Naval War: Arctic Circle Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Naval War: Arctic Circle Update Released

    1.0.5.6 (05-04-2012)

    GUI:
    - Updated: Removed possibility for fixed wing and helicopter to be launched together in a group in Flight Deck. Units that can't be launched together will be greyed out in flight deck.
    - Updated: Made clearer what units isn't ready for launch in Flight Deck.
    - Fixed: Problem selecting group from Units Panel after it had previously been selected.

    Satellite Map:
    - Added: Deselect unit/group by holding down left control button when clicking on the icon in the map.
    - Fixed: Properly destroyed Jamming vector line when loading new level.

    Gameplay:
    - Added: Gradual decline in hit % over range for multipurpose guns.
    - Updated: AI submarines will fire at all targets in torpedo range.
    - Updated: For missiles in groups, only one will perform sensor sweeps. This improves performance significantly when there's lots of action.
    - Updated: Missiles do not check sensors against units other than target (when they have a target). This also improves performance.
    - Updated: Increased chance of component damage on impact.
    - Updated: HighLevelOrders for launching AWACS air automatically goes to max altitude.
    - Updated: Tweaked HitPercent vs. air.
    - Fixed: Direct shots did not use GetHitPercent, ie. super laser gun effect.
    - Fixed: Aircraft to flee AA missiles that can be targeted, not engage them.
    - Fixed: Unable to change preferred time compression to same as set by other player (if lower than what already requested) in multiplayer game.
    - Fixed: When assigning new home base for unit, entire group changes home base as well if either group or main unit was selected.

    Scenarios:
    - Added: New multiplayer and skirmish scenario: "War of the Roses".
    - Updated: NATO submarines moved in "C01S10: Convoy 13 No Reply".

    Database:
    - Added: AlternatePositions list to GameScenarioGroup. If present, the group/unit will select randomly which of the alternate positions are chosen on scenario loading.
    - Added: Alternative sub positions added to Jutland scenario.
    - Added: CanRetargetAfterLaunch property to WeaponClass. Is on unless specifically set to false. Specifies whether a missile will search for new target if original target is lost/killed.
    - Updated: Updated Vymbel R-77 to AE-PD (higher range); kept old weapon for reference. This affects balance!
    - Updated: Reduce ammo on all CIWS weapons; count bursts not bullets.
    - Updated: Guns/gatlings shots/min reduced.
    - Updated: Guns with MaxSimultanousShots > 1 changed to 1.
    - Updated: JAS39 upgraded to E: longer range, supercruise.
    - Updated: Semiactive radar removed from missiles.
    - Updated: Reduced TimeBetweenShotsSec for some SAM missiles (using VLS).
    - Updated: Reduced TimeBetweeenShots for most SAM, AA missile weapons.
    - Updated: Increased speed for Mark 46, Mark 54 asw torpedoes.
    - Updated: Removed Gau12 gun from NH90 helicopter.
    - Updated: Increased max speeds for Virginia, Ohio and Astute submarines.
    - Updated: Increased max depth for Virginia.
    - Updated: Massive increase in fuel on tanker aircraft.
    - Updated: HitPercent for all CIWS incresed.
    - Updated: Reduced minimum range for AA guns.
    - Fixed: Sea Skua req weapon control (semihoming).
    - Fixed: Absalon radar corrected to Smart-L.
    - Fixed: F125 gun corrected to Otobreda 127 mm.
    - Fixed: Non-helo UAVs set minimum speed to non-zero.

    Input:
    - Fixed: Missing mouse cursor on some systems.
    - Fixed: Reset input when game loses focus.

    Sound:
    - Fixed: Stopped all 3D sounds when playing victory/defeat sound.

    Misc:
    - Fixed: More memory leaks removed.



    More...
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