Counter-Strike: Global Offensive Beta Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Counter-Strike: Global Offensive Beta Update Released

    Release notes for 5/11 Beta 14

    Gameplay
    ? Tweaks to the recoil model based on player feedback.
    ? Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno.
    ? Removed the ability to exploit the radar data.
    ? The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand.
    ? Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping.
    ? Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else.
    ? Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game.
    ? Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps.

    UI
    ? Update to Match Setup screen – selecting the “GO” button instead of the map image will now launch the game.
    ? All offline modes now allow the player to select a bot difficulty.
    ? Server Browser can now be accessed via the “Community Servers” menu option.
    ? The Screen Resize screen in Advanced Video options has been updated.
    ? Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar.
    ? The position of the Mini-Scoreboard has been adjusted.

    Characters
    ? Added GSG9 and Balkan character models. You can see these news skins in cs_office, de_nuke, de_train, ar_baggage, and de_shorttrain.

    ? Dedicated Servers
    - sv_allow_lobby_connect_only is off by default.
    - mapcycledisabled is off by default.
    - Fixed sv_password.
    - Added Tags column to Favorites tab of server browser.
    - sv_search_key tag is only added to matchmaking servers to remove clutter from server browser.
    - "Status" will now report whether ds is official or community.

    Maps
    ? Shoots
    - Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas.
    ? Dust
    - Fixed some interpenetrating prop models.
    ? Train and Shorttrain
    - Clip brush pass.
    - Removed a number of physics props.
    - Turned a number of phys props to static props.
    - Fixed bad fade distances on a number of static props.
    - Certain static props no longer us physbox.
    - Removed bar structure.
    - Adjusted tonemap settings.
    ? Aztec
    - Tweaked some fade distances to fix objects popping into view.
    - Added vphys clip to a gap where the bomb could get stuck.
    ? Bank
    - Set the "sweet relief" doors to not be breakable.
    - Removed all physics props.
    - Turned a number of props to static.
    - Fixed a number of floating props.
    - Rotated spawn instances so they're facing the correct way.
    - Fixed a number of bad fades in static props.
    ? Nuke
    - Fixed a stray triangle in a destroyed door prop.
    - Fixed odd looking nuclear waste barrels near bomb site B.
    - Fixed the resolution of the ground texture near T spawn.
    ? Sugarcane
    - Fixed some bad materials in the warehouse.
    - Improved the fade distance on a number of props.
    - Fixed sky brushes that were making geometry in the sky pop in and out.
    - Made miscellaneous lighting tweaks in dark areas.
    - Added light fixture to stairwell so players can't hide in the dark.
    - Moved a large light fixture that was under the bombsite to ease movement.

    Audio
    ? Update the M4A4 sound.

    Bug Fixes
    ? Arms Race now updates a bot's difficulty on bot respawn.
    ? A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown.
    ? Fixed a bug in the player id delay and re-enabled it.
    ? Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily.
    ? The loading screen “Continue” button should no longer display after an aborted or failed loading occurs.
    ? Fixed Main menu intro music persisting into games.
    ? The ESC key now closes the “Continue” loading screen.
    ? Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy.
    ? Fix for enemy radar icons disappearing after a map change.

    Misc
    ? Added support for ATI X1000-series GPU

    More...
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