Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r21135b
    ------


    Critical Fixes:
    + Fixed an end of combat crash related to retreating.
    + Fixed a couple crashes related to diplomatic actions with
    independent factions.
    + Fixed remaining known multiplayer sync crashes.
    + Fixed a crash caused by the target of a boarding pod being destroyed.
    + Fixed a crash in the battle rider manager.
    + Fixed a crash caused by network clients finishing combat prior to the host.
    + Fixed a crash that could occur when calculating rebel AI economic ratings.
    + Fixed a crash caused by submitting a treaty with an independent
    faction without first selecting the type.


    Other Fixes:
    + Fixed spectre camouflage.
    + Strategic turn timer is now displayed in games that use it.
    + Fixed an issue where players were not being assigned the correct
    initial star systems.
    + Fixed the UI issue that was preventing players from moving ships in
    combat in some cases.
    + Gate labs now apply a bonus only to drive research.
    + Independent colonies no longer form on barren planetoids nor gas giants.
    + Fixed an issue that was preventing minelayers from functioning in combat.
    + Improved framerate in combat when many ships are selected.
    + Fixed some issues with the grav cannon.
    + Colony information panels were tweaked to display in owner colors.
    + Trade stimulus no longer provides more freighters than are needed.
    + Encounters involving non-aggression parties no longer induce morale penalties.
    + Fixed known AI issues with slaver encounters.
    + Fixed a bug that was assigning unwanted modules to stations and ships.
    + Fixed known issues that were preventing players from upgrading stations.
    + Addressed VN-related framerate issues.
    + Retreating ships no longer get pulled back into combat at the same location.
    + Fixed an issue - fleets will now maintain their positions for
    multiple rounds of combat.
    + Initial station weapons are now longer range.
    + Fixed an issue where station upgrades were not updating station structure.
    + Fixed an issue where players were spawning too close to the star
    during random encounters.
    + The Morrigi Relic encounter no longer holds players in combat after
    the relics are destroyed.
    + Fixed an issue where the research screen was not correctly
    displaying module bonuses.
    + Fixed main menu sound playing in games when the sound enabled
    options are turned on and off.
    + Removed the unwanted vertical scrollbar from the avatar and badge
    selection strips.
    + Fixed some issues with AI ship design and related weapon selection.
    + Active invoices are now properly discarded when leaving the build screen.
    + Made changes to fleet interception logic to address a pathological
    case that was causing Hiver intercepts to fail when they should not.
    + Fixed some Hiver Gate fleet loopholes.
    + Fixed an issue that was allowing speech events to play while disabled.
    + Fixed various text string errors.


    Additions:
    + Added curvature Compensation bonus for Liir.
    + Added phase dislocation tech bonus.
    + Added colony support trips configuration.
    + Support missions now default to the maximum possible trips.
    + Added station retrofitting.
    + Added click-to-focus for items in the fleet summary.
    + Support event dialogs now identify the supporting fleet.
    + Empire summary values now display in red and green to reflect change
    since the previous turn.
    + Asteroid monitors are now available as player buildable defenses.
    + Protectorate ship section effects.
    + The defense manager now displays incoming fleet vectors for pending
    encounters.
    + Zuul missions will now prompt for the automatic inclusion of a bore
    ship when necessary, instead of assuming that one is needed.



    More...
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