Might and Magic: Heroes VI Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Might and Magic: Heroes VI Update Released

    1.4 Patch Release Notes
    - Added the Custom Map Exchange feature, allowing players to download missing maps in the lobby, from the host.
    - Added the Archipelago map, previously available only during the Christmas event, in Skirmish mode (solo and multiplayer)
    - Added features in the map editor:

    o Help Files: Added tutorials in the Map Editor
    o Initial Map Setup: Set a trigger to set up the initial structure allowing to save a map right after creation
    o Unified Object Behavior: Implemented unified behavior for all affected objects (e.g.: object selection, scaling, rotation handling, etc.)
    o Mini map: Removed the non-functional mini map from the Map Editor

    Here is a first insight of the changes we are going to apply for the patch 1.5, focusing on the Game Balancing:

    - Refitting of Core unit health and defense

    o Stronger differentiation between might & magic defense of units according to their nature
    o Reduction of power for Necropolis units
    o Increase of power for Inferno units

    - Tweaking of creature growth for some core and elite creatures

    - Increase of power for Luck in general, by increasing creature luck values, especially for Inferno
    - Increasing interest of abilities that affect might offense, might defense, luck and leadership

    - Decrease of power of HEALING spells and abilities (HEAL, MASS HEAL,REGENERATION, MASS REGENERATION, RESURRECTION,LIFE DRAIN, MASS LIFE DRAIN)
    - Refitting of healing powers of certain creatures (Haven SISTERS mainly)

    - Increase of power for most DIRECT DAMAGE SPELLS, especially ZONE DAMAGE SPELLS (like FIREBALL)

    - Increase of power for MASS STAND YOUR GROUND ability
    - Increase of damage boost for MASS HEROISM ability
    - Increase of power for ARCHERY I ability
    - Decrease of the Enlightment ability to 20%

    - Increase of power and cooldown time for POISON CLOUD spell
    - Increase of power for MASS AGONY spell
    - Increase of power for WEAKNESS spell

    More...
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