Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r21284b
    ------

    Critical fixes:
    + Fixed a turn processing crash related to updating morale.
    + Fixed an MP crash that could occur when clients joined a game while
    the host was in combat.
    + Fixed an AI processing crash related to Leviathan research.
    + Fixed a hang in combat related to positioning ships.
    + Fixed an issue where in a multi-player game would hang if the client
    was in the first player slot.
    + Fixed a multi-player crash that could occur is the host was not in
    the first player slot.
    + Fixed a system-killer related turn update crash.
    + Fixed the empty treaty crash.
    + Fixed a turn update crash related to patrol missions.
    + Fixed an upgrade mission UI crash.
    + Fixed a potential crash that could occur when using the battle
    manager where neutral zones existed.
    + Fixed a crash that could occur when interception targets left sensor range.
    + Fixed a star map re-entry crash that could occur when resuming a
    game after returning to the main menu.
    + Fixed a rare crash that could occur when joining a game in progress.


    Other fixes:
    + Support missions now work in the same system.
    + SUpport missions no longer take an extra turn when in the same system.
    + Research estimates are more accurate.
    + Boarding pods no longer attack grand menace or random encounter entities.
    + Fixed issues related to station targeting with non-tracking weapons.
    + Fixed an issue with Suul'ka showing up in the design screen.
    + Fixed some localization issues in the intel results dialog.
    + Fixed scaling issue on Protean tentacles.
    + Fixed known issues with the Fear psi power.
    + Fixed an issue where psionic UI overlays could persist after combat.
    + Fixed issues with disruptor effects.
    + VN Berserkers now retreat correctly.
    + Fixed Hiver carrier recovery animations.
    + Default target filter and firing mode settings are now carried into
    combat from designs.
    + Swarmers no longer generate multiple queens while others are in transit.
    + Textures have been optimized.
    + Colony faction morale now displays correctly.
    + Fixed an issue where the design screen was not displaying the
    effects of ship design options.
    + The login dialog is now displayed when re-entering the server browser.
    + Fixed an issue where asteroid monitors and Morrigi relics would show
    up in combat as enemies after they had been neutralized.
    + Fixed an issue where player-built asteroid monitors had some
    unresponsive turrets.
    + Fixed an issue that was incorrectly revealing star map details to players.
    + Fixed an issue that was allowing players to abandon enemy colonies.
    + Corrected the order of ship section names displayed in the build
    screen preview.
    + Fixed an issue that was allowing the display of information for
    enemy fleets out of range.
    + Favorite invoices now use the newest available retrofit for each ship design.
    + Fixed missing Phaser weapon icon.
    + Fixed issues where player ship designs were not being assigned roles.
    + Biome colonizers now show up in colonizer lists.
    + Fixed an infinite repair point issue with stations.
    + Fixed the black-sensor-view display bug.
    + The build screen no longer reverts back to cruisers after invoice submission.
    + Fleet lists no longer display irrelevant command points in the
    battle rider manager.
    + Salvage projects now have 100% feasibility.
    + Fixed an issue that was causing the AI to continually redesign thee
    same ship role turn after turn.
    + It is no longer possible to rename ships in retrofit orders.
    + Fleet items in the admiral manager now display the correct empire color.
    + Fixed a networking issue that was causing the game host to continue
    attempting to send game information to disconnected clients.
    + Addressed a network issue where client connections were not being
    correctly terminated on timeouts.
    + Fixed a display bug where the station retrofit list was not being cleared.
    + Fixed the ship design generational mk. naming scheme.
    + Addressed a handful of missing or broken text strings.


    Additions:
    + Implemented the last of the admiral traits Implemented admiral
    + survival and capture mechanics Allies now share sensor data.
    + Colony and trade values now display in red/green.
    + Added a weapon range tooltip in combat. Hovering mouse over weapon
    icon will reveal max range circle for that weapon.
    + Reserve fleets can now be filtered out of fleet summaries.
    + Human factions can now use Node Maws.
    + Double-clicking a battle rider in the battle rider manager is now a
    short-cut for adding them to the ship.
    + It is now possible to build naval and science stations in neutral systems.
    + Added an incoming fleet news event.
    + Energy Cannons recieved balance pass.



    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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