Portal 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Portal 2 Update Released

    An update to the Portal 2 has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:

    - Added more descriptive error messages to common publishing failures.
    - Optimizations and rendering improvements for the Puzzle Maker.
    - Fixed compile error from fizzlers in certain orientations.
    - Fixed stacked goo creating kill triggers that spanned between the two levels of goo.
    - Fixed connection symbols potentially leaking outside the map, causing maps to fail compiling.
    - Fixed some lightboards not showing their map titles and tags properly
    - Fixed compiler error when trying to compile certain very large maps.
    - Localization fixes and additions.
    - Autosaves made while playing workshop/puzzlemaker maps no longer conflict with singleplayer saves.
    - Fixed glass not having collision before being moved after being dropped in.
    - Fixed paint dropper arc becoming weird while extruding.
    - Fixed going through portals on angled platforms in goo killing the player.
    - A loading screen will always show up when playing puzzlemaker/workshop maps and dying or restarting the maps.
    - Using puzzlemaker_export to export a custom vmf will make the player start in the elevators and not spawn the triggers that restart the map when walking in the exit hallway
    - Better progress indication for compiling puzzles.
    - Paint is valid on goo and buttons now.
    - Fixed a crash on completing the preview puzzle.
    - Fixed the first item in the map list not always showing valid information.
    - Fix a variety of bugs (some Mac-specific, mostly platform-independent) which made the texture filter setting in the Advanced Video Options act incorrectly.
    - Fixed bug with light strips and fizzlers sometimes changing the portalability of the surface they were on during export.
    - Fizzlers are now properly sorted when a portal shot hits a fizzler. This makes the correct fizzler light up when there are multiple fizzlers along the portal shot.
    - Better item handle interactions.
    - The catapult target is now copyable. Copying the target will drop a catapult on the spot and attach a target to your cursor.
    - Fixed the box dropper and paint dropper disappearing if you did Undo past their creation, then Redo back through it.
    - Fixed hitting "Undo" while dragging causing weird behaviors.
    - "Bendy" player model appears in all community map chambers now
    - Right mouse button clicking on a solid volume selection boundary surface no longer clears selection.
    - Bound 'view reset' to H as well as Home, for Mac users without a Home key
    - Removed bad keyvalues from elevator_exit instance
    - Fixed a crash due to deleted items not removing their collision entries
    - Fixed glass and rail platforms computing the wrong extents just after being undeleted.

    More...
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