Counter-Strike: Global Offensive Beta Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Counter-Strike: Global Offensive Beta Update Released

    Gameplay:
    ? Updated weapons based on performance metrics:
    - Slightly increased the damage for the fiveseven to keep it on par with other pistols.
    - Lowered the max width of the recoil patterns for the MG's to make them better for their price point.
    - Lowered the spread on the Negev to be more in line with the m249.
    ? Improvements have been made to burst fire and tapping.
    ? Added player spawns to all maps to support up to 30 players.
    ? Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map.
    ? Adjusted bot behavior to fix the “antline” looking behavior.
    ? Added support for server operators to specify tick rate with the –tickrate parameter.
    ? Physics simulation tick rate now set to be the same as the game tick interval.
    ? Bullet tracers have had improvements made to speed, visual effect, and frequency.
    ? Chickens added to Inferno

    UI
    ? The Server Browser sorts Favorites and Lan tabs by ping rather than Tags.
    ? The radar will no longer display an ‘X’ for dying players when they are not within sight of the player or player’s teammate.
    ? Weapons with a burst mode will now show which state the gun is in on the ammo panel.
    ? Input device is now locked to whatever device launched the game session.
    ? Updated the Kevlar and Kevlar + Helmet buy menu images.
    ? Updated the Domination icons.

    Audio
    ? Footsteps update position more often by shifting position determination to client side entity tracking.
    ? Tuned ambient sounds in most maps

    Bug Fixes
    ? Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now.
    ? Fix for changing video settings while in game sometimes causing a deadlock.
    ? Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable.
    ? Fixed bug where player's nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly.
    ? Fixed several UI related crash issues.
    ? Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token.

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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