inMomentum Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    inMomentum Update Released

    Added:

    - Added NAT traversal to support Universal Plug and Play multiplayer (uPnP)
    - Added SystemSteamworks cleaning to lobbies, leaderboards and stats
    - Added multiplayer scoring system
    - Added multiplayer scoring combo system
    - Added multiplayer scoring difficulty levels
    - Added pop-up saying "Joining" when connecting to server
    - Added a loading icon to denote Browser Refresh in server browser
    - Added timer to allow clients time to submit scores before retrieving leaderboard results
    - Added a destroy steam lobby feature when shutting down server
    - Added "Ready" and "Not Ready" features to multiplayer lobby along with name coloring
    - Added leaderboard display before a multiplayer match start
    - Added Duplicate ID detection to avoid the same player join the same game more than once, to prevent cheating
    - Added notofication pop-ups for "Wrong Password", "Server Full" and "Duplicate ID"
    - added "Connection to the Host lost" notification
    - Added Auto-Skip Voting after everyone has voted
    - Added game difficulty influence on time penalty factor
    - Added weapon effects when being hit by enemy players
    - Added option to toggle weapon effects when being hit by enemy players
    - Added weapon Enemy Hit confirmation sound

    Improved:

    - Imrpoved loading time between maps
    - Improved overal HUD interactivity
    - Improved speeding in lagging conditions

    Reworked:

    - Reworked multiplayer system to use Steam Lobbies
    - Reworked achievement system to include all available achivements
    - Reworked missing achievement actions
    - Reworked quick game feature, it automatically now joins the first available, best latency game
    - Reworked the combo time bar to fix graphical glitches
    - Reworked overal HUD to accomodate HUD Sounds and avoid HUD streching
    - Reworked HUD powerup code to avoid rare minor bugs that causes powerups to not show or act properly
    - Reworked Private Games to allow passworded games to be hosted properly
    - Reworked Shot weapon to have more impact on enemies
    - Reworked weapon speed and homing options to allow easier targeting of moving enemy players
    - Reworked Air Control effects when being shot by enemy players

    Changed:

    - Changed password input typoes to normal input fields
    - Changed the name of the PowerupPickups to Pickups in lobby to fix HUD streching
    - Changed mouse smoothing is now off by default
    - Changed escape button in pause menu automatically closes menu
    - Changed NotifyRemainingVoteTime to show less announcements to avoid chat spam
    - Changed playing alone in Multiplayer will no longer submit scores to multiplayer leaderboard to avoid cheating
    - Changed launching movie to be initialized via direct script

    Fixed:

    - Fixed air control not being affected by difficulties properly
    - Fixed leaderboards sometimes not showing the correct results
    - Fixed leaderboards sometimes not showing up scores on Lobby Startup
    - Fixed clients in multiplayer hearing some of the sounds twice
    - Fixed lobby not being recreated after server travels to a new map
    - Fixed "Wins:" on MP leaderboard
    - Fixed fullscreen being set off when opening the main menu
    - Fixed PureRace gamemode showing up as "undefined" in the server browser
    - Fixed a race case where the lobby was created before registering the server
    - Fixed host moving with WASD while in lobby, and not being able to type into chat
    - Fixed achievements values
    - Fixed Update List button sometiomes crashing the game
    - Fixed credits button "Back" sometimes no showing up properly
    - Fixed PureRace gamemode HUD - it was showing stars instead of laps
    - Fixed player nickname colors in HUD
    - Fixed powerup icons not showing up on the client in some cases
    - Fixed score multiplyer always being 0 on client
    - Fixed multiplayer scoreboard not being ordered by score amount
    - Fixed pause menu not being hidden when the lobby was forced to show (game ended)
    - Fixed fast land key to be applied to LeftAlt by default (as per tutorial)
    - Fixed server browser to accept Update Spam and Join Spawm withouth overflooding and crashing the game
    - Fixed Poison and Freeze powerup effect not showing up on target side
    - Fixed Powerup Kill not being reset after the powerup duration time passed
    - Fixed MegaJump effect not being hidden after jump in some cases
    - Fixed the winning points that show up in the HUD being different from the points actually given
    - Fixed LapLimit to sometimes default to 1
    - Fixed the combo timer not being reset when the player forces a respawn (presses I)
    - Fixed Pause Menu in singleplayer sometimes opening up the MainMenu HUD
    - Fixed mouse sensitivity resetting to default after game restart in rare cases
    - Fixed toggle sky feature not working properly on some configurations
    - Fixed a minor bug in IMOnlineLeaderboard that could cause a crash
    - Fixed map image not loading correctly when moving between start a Singleplayer and Host Game
    - Fixed the menu going back to Main Menu caused by credits rolling the background
    - Fixed multiplayer matches being forced to end due global TimeLimit
    - Fixed leave pop-up buttons that were faded out in some cases
    - Fixed combo timer reset on falling into the reset field
    - Fixed player list on the lobby not getting an update when a player leaves
    - Fixed OnlineSubsystem only being initialized on ForceStart
    - Fixed Server Browser always trying to connect the 1st server in Browser List
    - Fixed initial freeze when loading the Main Menu for the first time
    - Fixed rehosting Authentication-Error issue
    - Fixed scoreboards on latest Engine QA build
    - Fixed difficulty multiplier to only one decimal value to avoid HUD streching

    More...
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