Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r21407b
    ------


    Critical fixes:
    + Fixed a design screen selection crash.
    + Fixed a rare encounter pre-combat crash.
    + Fixed a rare combat related crash.
    + Turn times are greatly reduced.


    Other fixes:
    + Fixed duplicate war declaration news events.
    + Addressed some ambiguous wording in war declaration news events.
    + Ship repaired speech events are less frequent.
    + Players can no longer construct remote stations without Deep Space
    Construction.
    + Phase Dislocation no longer affects Prester Zuul battle riders.
    + Trade stations are no longer available until FTL Economics is researched.
    + Government shifts no longer occur until station building is complete.
    + AI will no longer attempt to colonize systems with enemy colonies
    unless is exempt from this limitation.
    + Fleets will now relocate if their base is eliminated.
    + Naval capacity now takes pending changes into account.
    + New home systems are now automatically flagged as surveyed when
    assigned to a player.
    + Fixed a mining station bonus miscalculation.
    + Enemy reserve fleets are no longer visible.
    + Fixed an issue where the game was treating Propaganda ships as Police Cutters.
    + Fixed unending rebellions.
    + Fixed unending trade treaties.
    + Fixed the sensor view bug that caused overlapping spheres to
    eliminate each other.
    + Load times are reduced.
    + Reduced UI transition times from some screens.
    + Fixed an issue that was preventing full repair of a ship.
    + Protectorates no longer expire.
    + Admirals now age at the correct rate.
    + Suul'ka now enter combat again.
    + Weapon panels are now cleared when re-entering screens and dialogs.
    + Fixed some design-naming issues.
    + It is no longer possible to break the transition to the station
    placement screen.
    + UI now refreshes after retrofitting or repairing ships.
    + Retrofitting will no longer produce two sets of drones for a ship.
    + AI no longer retires ships constantly.
    + AI now redesigns for missing ships, such as gates and bores.
    + The research ring around the tech cube on the star map no longer
    disappears at certain camera angles.
    + Mission screens now lock focus on the target system.


    Other changes and additions:
    + There is now a two-turn moratorium on AI actions when it takes over
    for a dropped player.
    + Clicking a module or weapon icon in the design screen will now close
    the associated selector if it is open.
    + Economic and research efficiency maximums have been increased to 200%.
    + Enemy fleet lines are now visible when their destinations are visible.
    + Up and down arrow keys now function in place of the mouse wheel for zooming.
    + Sensor range bonuses are now applied to stations.
    + Large asteroids are now selectable.
    + Added tech requirements for gate stations.
    + Station construction screens now have a Commit button that will
    automatically place the new station.
    + Individual ship selection in combat will now yield additional
    information about critical issues.
    + Ships losing crew in combat are highlighted to bring attention to the damage.
    + The star map tech cube tooltip now displays technology info and ETA.



    More...
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