Mount & Blade: Warband - Napoleonic Wars Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Mount & Blade: Warband - Napoleonic Wars Update Released

    Changelog 1.004

    Bug Fixes
    - Admin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message.
    - Fixed a problem where some horses changed colour when your distance to them changed.
    - Players hit by a firearm now properly play a bullet hit body sound.
    - Fixed problems with defender lives counter in Siege mode.
    - Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.
    - The French translation no longer causes crashes when accepting a duel.
    - You can now construct a fence when building upon other scene props.
    - The server console no longer returns a wrong input error when you set a variable to the same as its current value.
    - Map placed rocket launchers now respawn the next round when picked up, as they should.
    - Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.
    - Fixed all the missing strings from the German and French translations.
    - Bots in Commander Battle should (hopefully) charge now when a player disconnects.
    - Fixed teleport problems with the siege gamemode, when the fort wall gets hit.
    - Low damage melee hits will now only generate “thump” sounds and no blood splash sounds.
    - In the Duel gamemode, you will now no longer regain health when you kill a horse.
    - Particle and sound effects placed by mappers will now always emit their effects, as they should.

    Performance
    - Rewrote siege spawn code to greatly improve performance on the server CPU.
    - Further improved the performance when having bonuses enabled.
    - Improved client side frames per second with explosions and destruction.
    - Reduced the long wait when a new map is loaded on the server.
    - Generally improved overall server and client performance and reduced lag.
    - Reduced overall memory usage and reduced startup loading time slightly.

    Game Balance
    - Russian J?gers can now choose to use a cavalry musket instead of the rifle.
    - Lowered the cannon accuracy slightly.
    - Doubled the health for doors.
    - Increased the damage for all swords.

    General Changes
    - Added a new map: Hungarian Plain
    - Various updates to maps, fixing bugs and improving performance.
    - Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.
    - Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.
    - Equipped the Russian J?ger NCO with a firearm.
    - Added a full Russian translation.
    - Added preview images for Fort Boyd and Fort Lyon in the admin panel.
    - Stray horses will now not run away anymore, unless they take damage.
    - Added anti-cheat protection for the zoom exploit.
    - Added an icon on the Conquest flag selection map, showing your current position.
    - The player beacon icon is now located a bit above the player.
    - Changed the maximal defender lives that admins can set for siege from 5 to 10.
    - Added a Open/close caption to the doors.



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