Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r21580b
    --------

    Critical fixes:
    + Fixed the AI divide by zero crash.
    + Fixed a crash related to swarmer interception.
    + Fixed a crash related to exiting the defense manager.
    + Fixed a battle rider and boarding-pod related crash.
    + Fixed a System Killer related crash on turn update.
    + Fixed a Suul'ka spawning and admiral-related crashes.
    + Fixed a few potential crashes that could occur after random encounters.
    + Fixed a potential deep space encounter crash.
    + Fixed a potential crash that could occur with out-of-date planet
    information and fleet selection.
    + Fixed a critical repair-related combat crash.


    Other fixes:
    + Freighters now retreat on node lines when applicable.
    + Tuned combat sensor picking.
    + The pre-combat UI now defaults to the first combat.
    + The pre-combat UI now applies the correct star map effects and
    colors where applicable.
    + Fleet information now updates correctly when ships are transferred
    or repaired.
    + Fixed known issues where missiles were missing ships in the weapon
    test screen.
    + Mission screens no longer show extraneous fleet lines.
    + Fixed a bug that prevented the intercept mission screen from
    focusing on the target fleet.
    + Fixed shield placement and shield status combat UI issues.
    + Subjugators now carry Slave Disks.
    + Quantum Capacitor and Shield Magnifier effects now work.
    + The government support action no longer causes shifts for developed colonies.
    + Fixed corrupt game lobby player lists.
    + Zuul torpedo platforms can now be placed.
    + Colonization fleets no longer teleport on support runs.
    + Fixed the swapped government and research slider labels in the
    research screen.
    + Gas giants and moons are no longer incorrectly listed as size 10.
    + Fixed a bug that caused effect LODs to pile up on top of each other.
    + Fixed an issue where fleets and systems would overlap in lists.
    + The "war declared" turn event now correctly reflects the instigator.
    + Environmental tailoring effect now works.
    + Addressed an issue that was caused by retreating fleet consolidation
    to violate command point limits.
    + Gate station construction now removes system's deployed gate ship.
    + It is no longer possible to construct gate stations without the
    required technology.
    + Tracking weapons no longer attempt to path through planets.
    + Fixed an issue that was preventing combat AI from moving ships
    around a planet to reach the target.
    + Support missions no longer deliver twice in one turn.
    + AI rebellion will no longer occur if a countering technology has
    been researched.
    + Fixed a bug that was preventing treaties from activating.
    + Targets of node cannons no longer leave empty fleets behind.
    + Fixed an issue that was preventing ships at base from registering a
    sensor range.
    + Fixed an issue that was preventing station retrofits from working in
    networked games.
    + Fixed an issue that appeared to prevent the construction of stations
    at independent-controlled systems.
    + Ship rolling is now synchronized over the network in combat.
    + Fixed a networked combat issue that was causing the last ship in a
    selection to be left behind.
    + Tombs are now removed when all of their drones are destroyed.
    + Fixed an issue that was preventing weapon damage from being
    communicated correctly in networked combat.
    + The game window no longer reacts to keypresses when it does not have focus.


    Other changes and additions:
    + Many new turn events.
    + Mission lines are now in player color.
    + Multiple missions can be issued from a single screen for Survey,
    Relocate, Colonize, Support, Patrol, Interdict, Invade and Strike.
    + Construction, Upgrade and Patrol missions now have an optional
    rebase on completion.
    + Added a Von Neumann research bounty.
    + Ships waiting at base will now replenish crew and supplies.
    + The colony support dialog now provides planet details.
    + Combat sensor view now displays a greater variety of icons.
    + Asteroid belts now jam sensors.
    + Asteroid Monitors, Swarmers and Relics no longer generate encounters
    unless an enemy fleet is present.
    + Added slave drop-off.
    + Defense fleets are now available in various fleet lists.
    + Added a tooltip to the psi icon on the starmap.
    + Added a Liir deep space maneuvering bonus.
    + Node missiles added.
    + Modified the AI rebel color.
    + Added evangelist admiral trait effect.
    + Asteroid impacts now affect colony morale.
    + Independent colonies are immediately available for diplomatic action.
    + Overpopulation now affects morale.
    + Added AI Virus effects.
    + Increased station science module bonus.
    + Fleets now have empire-based default names.
    + Minelayers can now be placed with drag-and-drop interaction.
    + Added colony economic ratings.
    + Added open and closed systems.
    + Various unresponsive turrets fixed via arc errors.
    + Handful of missing text string errors corrected.



    More...
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