Flatout 3: Chaos & Destruction Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Flatout 3: Chaos & Destruction Update Released

    Update5
    - Cars get less stuck in other cars.
    - Roll of certain classes have been tweaked.
    - The default settings of Classic cars have been switched with the new settings. (eg: standard setting is now the chaos&destruction setting)
    - Smashing destructable objects now will earn you boost and supermove, but are currently due to work on multiplayer functional in singleplayer only.
    - Speed game mode now has the same functionality / game logic as race mode.
    - "Classic Mode" now renamed to "Game Speed" because of reviewer setting the game to chaos&destruction meanwhile complaining game is way too fast.

    Update6
    - Fixed "monstertruck wheels crushes my car" issue
    - Improved physics for the 'default' Classic class tuning setting.
    - Added 'Classic' setting for the Muscle Class.
    - Added new loadingscreens.
    - Tempered reaction for all explosions and other impact effects.
    - Upgraded first skin for default car, Grinder.
    - Greatly reduced the chance of cars getting stuck in each other.
    - Streamlined 'CrashSiteX' track. Go give it a try!
    - Reduced default A.I count for both race and challenge mode.

    Update7
    - Player can now bash it's way easier through opponents.
    - Balanced / tweaks for damage system.
    - Tweaks and feature improvements for the A.I.
    - Reduced default startgrid count for race and challenge mode.

    Patch 7 Changelog:
    - Made cars and general gameplay feel 'heavier'.
    - Improved A.i. behaviour in 'race' mode.
    - New free DLC, "bad boy" vehicle, custom-made for Leon Furst for his ubercool and fun review.
    - Added "Heddly's SkinPack" for everyone.
    - Increased field of view for F3 camera.
    - Challenge / race mode: Don't have to be first anymore to proceed to next challenge.
    - Added more end-of-race cameras.
    - Reduced intensity of rear- and brake light for all vehicles.
    - Enabled framerate display in the video menu.
    - Tweaked various visual effects (sparks, tiresmoke on different materials).
    - Some minor improvements on performance / rendering system.
    - Reconfigured video-presets and video-customization menu.
    - Fixed Area-P's jump and lighting.
    - 'Harbor' map is now a lot easier to race.
    - Fixed cars colliding without character eject in the 1st stuntmap, Windmill.
    - Localization added for French, Spanish, Italian, Russian, German

    Patch 8 Changelog:
    -Polish Localization
    -Razor slide bar moved to bottom of the screen

    Patch 9 Changelog:
    -Display fix for Russian characters and Polish Accented characters

    Patch 10 Changelog:
    -Added some missing localized text for Polish localization



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