Dungeons of Dremor Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Dungeons of Dremor Update Released

    CHANGELOG

    CORE: Astrology has been revised to make it a more appealing skill line.
    CORE: Fleshsmithing has been re-arranged and re-balanced. New skill
    order: Zombyfycation, Knit Tissue, Fleshbore, Meatshield, Corpus Burst, Miasmatic Putrefaction.
    CORE: Zombyfycation is now an area-effect spell.
    CORE: Tinkering, smithing, alchemy and wand lore have now been extended by one skill point (via crafting, naturally.) You can now gain more exciting, passive bonuses. Everyone loves passive bonuses.
    CORE: Wands are generally better. Many effects now scale to your wandcrafting power.
    TRAPS: Caltrops added to the game. Why? Because your hatred tastes like the finest chocolate, that's why.
    FIXED: Achievements.
    ADDED: More achievements. (They're probably broken.)
    FIXED: Older, Mac OS X based machines with the Radeon x1660 Graphics Card will now run Dredmor correctly. (Also, they're a lot faster too.)
    FIXED: Removed the Mushroom Shuffler. You don't need to know what this is; just be thankful that we removed it.
    FIXED: Wand lore will no longer show up on artifacts.
    FIXED: Quest monsters will no longer spawn in walls.
    FIXED: Other things will no longer spawn in walls. Mainly, this applies to quest monsters.
    FIXED: The random zoo crash. We think.
    FIXED: Some issues where shopkeepers will refuse to appear in the right area.
    FIXED: Bolt machines. (We're not sure what we fixed; the notes just say "Bolt Machines." So that's fixed.)
    FIXED: Crossbows now correctly reduce the # of attacks on attack buffs.
    FIXED: The "affectCorpses" flag now works correctly on most spells.
    FIXED: Unarmed attacks will now trigger even if you have a crossbow.
    Boo-yah.
    ROTDG: Piracy is now significantly more ... interesting.
    ROTDG: Fixed percentages on "No, Now You Are The Demons"
    FIXED: Do not let the user load save games with mods, if they do not have those mods enabled.
    FIXED: Booze, food, consume buffs.
    FIXED: A Zillion Crash Bugs.
    FIXED: Ten Zillion XML Errors. (Thanks to Todd Moon for his excellent XML Validator, which taught us how to repair our own game. Also, how to
    love.)
    FIXED: Dodging a monster attack will no longer trigger an onHit effect (Blobs of Corruption; Hungry and Thirsty Diggles; etc.)
    FIXED: Monsters stepping on blink traps will no longer apply the blink curse to the player.
    FIXED: Crafting UI will now refresh automatically when you open it.

    AND...

    STEAM WORKSHOP: It's On!
    EXPANSION PACK: You Have To Name the Expansion Pack is released! Enjoy the sweet, sweet taste of Nameable, Free, DLC!



    More...
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