Vessel Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Vessel Update Released

    Patch Notes version 1.12

    Hardware Detection:
    -Failure to meet GPU requirements will result in a detailed error message at startup.

    Player Movement:
    -The player is no longer prevented from jumping if he is doing his land animation. Makes jumping more fluid
    -Made the minimum jump smaller and the maximum jump longer.
    -Made the player fall faster if he releases the jump button early.
    -Ladder climb is now slightly faster
    -Removed a small visual glitch when exiting a ladder
    -Replaced all small cranks with smaller ones that are turned by hand, adding a new hand-turn dynamic animation.

    Difficulty adjustment
    -Added checkpoints in Factory lava sections
    -Added lights to warn when mashers were about to strike to give the player more of a hint.
    -Added checkpoints around tricky jumps in Mines
    -After dying, the player will keep the liquid in their backpack, unless they had more at the last checkpoint.
    -Small groups of purple reactant will no longer be able to kill you (it will still damage you).
    -Made the drinker explosion more powerful, prevents problems in some puzzles.
    -Added a 'gamepad recommended' icon to the title screen.

    Bugs
    -Players who made it to the end level in an earlier build would lose the ability to suction glow goo when they updated to current build. Fixed.
    -Made some geometry thicker in the orchard where the player could fall through it
    -Machine #9 in Factory was not accepting steam sometimes, fixed.
    -Lever on upgrade machine would stick sometimes, fixed.
    -Tweaked some buttons that Operators could slip off of.
    -Clicking to close a GUI menu will no longer fire the gun.
    -Releasing the fire button while the mouse cursor is outside the window will now stop the gun from firing.
    -Swing animation only happens when pressing left or right now.
    -Game can now be paused during the opening sequence, allowing the player to exit and change options then.
    -Ladder sound would miss a footstep when descending, fixed.
    -Adjusted some jump pads to work with new jump changes
    -Made some puzzle doors permanently open, in case you die before you start the machine they expose.



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