Crusader Kings II Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Crusader Kings II Update Released

    2012-07-04: v1.06b
    -----------------------

    - The date widget arrows in the lobby no longer stay gone after you've looked at your save games
    - Added a separate set of Muslim feudal (Iqta) laws
    - Added a separate Muslim invasion CB with longer truce and no taking of all occupied provinces
    - The success chance for kill plots now increases drastically past 100% Plot Power
    - MP: Fixed an OOS issue between people with and without SoI. (Unfortunately, this means modders with SoI cannot just script in any number of wives in other religions.)
    - Fixed a serious but simple error messing up the Spanish localization text
    - Corrected a load of German text using ';' in the localization, corrupting the text database
    - Decadence revolter special troops now disband after the war
    - The game will no longer crash if you have the African Unit Pack DLC but not the Sword of Islam
    - Exported EMPIRE_CREATION_PIETY_COST to defines
    - Fixed a bug with 'replace_path' in mods
    - Empires now cost 400 Piety to create (up from 200)
    - Fixed a bug that would not actually detract the empire creation Piety cost
    - Fixed a problem with the event effects 'gain_settlements_under_title' and 'vassalize_or_take_under_title' where rebel or revolter occupied counties would not be taken in the peace
    - Muslim vassals can no longer declare Holy Wars on rulers of their top liege's religion
    - Corrected the English regnal numbers to exclude the Saxon Edwards
    - Fixed a bug where breaking a truce would not actually cost Prestige
    - Added 'creation_requires_capital' field to landed titles
    - Added harsher creation conditions for the Latin Empire
    - Added proper creation conditions for the Caliphates
    - Fixed a bug with the event effect 'abdicate_to_most_liked_by' that could cause the new ruler of a non-feudal state to become independent when he should not
    - Character modifiers now correctly recalculated when a timed character modifier expires
    - No longer possible to revoke the last landed title off a ruler with significant vassals
    - The chancellor in West African cultures is now called Grand Vizier
    - The minor title 'title_ruler_consort' no longer has separate localization strings - it's now the other gender version of the spouse's ruler title
    - Added 'title_female' custom holder title to landed titles
    - Added separate law message for when muslims pass laws
    - Added event effect 'disband_event_forces'
    - Fixed some glitches with betrothals in the Muslim world
    - Fixed a bug with Heavy Armor tech level 5
    - Fixed a bug with the Ramadan events firing at once if war was declared
    - Religion View: The portrait of the religious head should now age correctly
    - Doubled the opinion penalty for revoking a kingdom
    - Fixed a bug with the tooltip for usurping emperor tier titles
    - Fixed some errors in the Welsh character database
    - Women with 'immortal' flagged traits no longer grow infertile after 45, and the AI knows this
    - Fixed an issue with 'immortal' marked traits added in the ruler designer or the history
    - Should no longer be possible to get both the Sayyid and Mirza traits
    - Fixed two bugs with a dynasty's Coat of Arms changing for no reason
    - Scripted banned colors for Coats of Arms should now work
    - Corrected event picture for event 75075
    - Fixed some events using incorrect form 'only_capable'
    - Removed some duplicate text entries
    - Tech focuses can no longer change when you inherit someone's title
    - Commander traits are now generated for characters created with the 'create_character' effect with a martial trait
    - The Jizya tax modifier is now shown with an icon on Holdings
    - Corrected the religion of Muhammad's ancestors
    - Corrected lots of (harmless) errors in the gui files
    - Fixed a bug with the tooltip for usurping emperor tier titles
    - Fixed a bug with the NTechnology defines and REN_PROVINCE not being read
    - Changed the name of the 'Empire of Spain' to 'Empire of Hispania'
    - Can no longer transfer Duke or King rank vassals to anyone except their de jure liege
    - Buffed the Christian states of Iberia by giving them more holdings, more initial building upgrades and slightly higher tech
    - Invasion AI: Fixed some deadlock situations that could occur when armies were loaded on fleets belonging to the wrong agent
    - Army AI: Fixed a glitch with attrition avoidance when having attached units
    - When moving an army into a sea zone, it will now prefer loading onto the smallest possible fleet
    - Attached units can no longer lead a siege if the unit they are attached to is also besieging
    - Increased the max number of holdings in many counties in continental Europe, England and the Levantine coast
    - Attached units now move at the same speed
    - Can no longer select holy orders to play in the lobby
    - Page 12 in the Ledger no longer crashes in "observer" mode
    - When divorcing a spouse, the "matrilineal" marriage status is now correctly reset
    - Vassals with a weak claim on the liege that they can't currently use no longer get an increased revolt risk
    - Diplo AI: Tweaked "desires better alliance" factor for marriages
    - Fixed a bug where armies containing Holy Order regiments could be disbanded when the Holy Order itself withdrew its forces for another conflict
    - Fixed a bug preventing a host without The Sword of Islam from hosting MP games with those who do and have selected Muslim rulers
    - Fixed a freeze bug in the lobby when stepping back through history from an advanced date
    - Fixed a bug with historical scripted non-succession laws being overridden at start
    - Fixed a bug where landless religion heads could be succeeded by ones of the wrong religion
    - Added 'decadence' character history command
    - The Seljuks now start at 0% Decadence
    - Fixed a bug in some combat tactics that would immediately destroy all enemies of a certain unit type



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