Sword of the Stars II: Lords of Winter Update Released

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r22437b
    ------

    Critical fixes:
    + Fixed a battle manager crash.
    + Fixed a combat crash.
    + Fixed a Zuul slave station upgrade crash.


    Other fixes:
    + Fixed Suulka beam not reaching planet.
    + Fixed launching bug with Wraith Abductors.
    + Stations no longer become constructed when construction fleets are absent.
    + Station slots are no longer shown for unsurveyed systems.
    + Fixed Reflector psi power after-image.
    + Fixed re-base loophole that was causing fleet support limits to be bypassed.
    + Node tracking techs no longer display innapropriate node line types.
    + Fixed an issue with incorrect assignment of empire colors to star systems.
    + Fixed sticky province effects.
    + Fixed an issue with certain drone types getting stuck when their targets were destroyed.
    + Fixed a rare instance that was still allowing freighters to be built in closed systems.
    + Fixed an issue that was causing the Hiver AI to stop sending gate missions.
    + Improved reflective coating ricochets now work as designed.
    + Planet lists are now refreshed when multiple colonization missions are committed in sequence.
    + Fixed the missing Fusion Enveloping Torpedo icon.
    + Destroyed ship sections in combat no longer spam turret destroyed messages.
    + Fixed audio cue spam caused by adding a favorite invoice.
    + Asteroid monitors no longer disappear from systems when research is complete.
    + Plasma Focusing now updates correctly.
    + Liir battleriders no longer cause their fleet to be affected by gravity wells.
    + Ship groups in fleet lists now display the correct icons.
    + Asteroid monitors can now be repaired.
    + Fixed an issue that was causing multiple swarm queens to focus on one star system.
    + Fixed many varied art issues fixed.


    Other changes and additions:
    + Polaris missiles now retarget.
    + Defeating the VN Homeworld now causes all related encounters to be removed and awards all players in combat with a 5% increase in research.
    + Added a popup dialog when the VN Homeworld is defeated.
    + Optimization of AI adjustments to empire and colony economic sliders.
    + Stimulus-generated colonies no longer claim combat zones when added.
    + Added a fleet creation button to most fleet lists.
    + Improved AI weapon selection to address issues that were causing it to avoid beam weapons.
    + AI now makes use of more ship section types.
    + AI now builds and places some defensive assets.
    + Targeting controls in combat have changed; A single click now isolates the hull or object on a ship, and a double-click targets a specific position on the surface.
    + The fleet manager has been updated.
    + Generated fleet names are now unique.
    + Shield Breaker ballistic weapon added.



    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...