Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    r22508c
    ------

    Critical fixes:
    + Fixed a Comparative Analysis UI crash.
    + Addressed a weapon bank related crash.


    Other fixes:
    + Fixed recent mission screen UI issues.
    + Fixed loophole that was allowing station construction to exceeed the
    number of each type of station allowed.
    + Engrammed admirals with the Inquisitor trait no longer gain extra traits.

    r22508b

    ------

    Critical fixes:
    + Fixed reported crash bugs in combat.
    + Abandoning a colony in the Colony Established dialog no longer causes a crash.


    Other fixes:
    + AI no longer executes diplomatic actions without sufficient diplomatic points.
    + AI now builds various station types again.
    + AI no longer redesigns platforms continually.
    + Battle riders can now be targeted specifically.
    + Security slider no longer jumps to a notched position when the
    research slider is moved in the star map.
    + It is no longer possible to retrofit stations with pending modules.
    + Mining stations can now be built on asteroids.
    + Fixed absorber ship section effect.
    + Asteroid monitors now have Polaris missiles.
    + Ship targets in combat are no longer lost when turrets are lost or a
    section is destroyed.
    + Fixed a corner case that could result in ships rolling continually in combat.
    + Meson projector now aims at the intended target and applies damage correctly.
    + Ships turned over to a different player in combat now are now
    correctly removed from hotkey groups.
    + Fixed torpedo retargeting.


    Other changes and additions:
    + Added Leech Driver.
    + Added population manager.
    + Added comparative analysis screen.
    + Changes to the All Stop command mean that a ship issued All Stop
    will return to Normal Stance. If a ship is answering All Stop and
    another stance is selected, it will start moving again.


    Known issues:
    - Existing sync errors in multiplayer turn updates are still being addressed.

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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