Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

    Source Engine Changes (TF2, DoD:S, HL2M)
    • Added sv_namechange_cooldown_seconds, to throttle clients from changing their name too rapidly. (Defaults to 20 seconds)
    • Added sv_netspike_on_reliable_snapshot_overflow to selectively enable the automatic dumping of netspike file if a client drops due to "reliable snapshot overflow" (defaults to 0, which disables the debugging)
    • Added check to prevent player names from containing color codessetinfo console command will now reject attempts to set / change convars with any unusual characters


    Team Fortress 2
    • Fix a bug that caused gameservers to not properly receive client inventory updates. (Frequent cause of the "The server you are playing on has lost connection to the item server" error message.)
    • Fixed not being able to equip all-class items properly
    • Fixed the DX8 water effect
    • Fixed the Beggar's Bazooka misfiring with 100% crits after firing a crit rocketFixed the Strange Sandman not accepting the Posthumous Kills strange part



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