Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


    Source Engine Changes (TF2, DoD:S, HL2M)
    • Updated client rate value to default to 30000 to improve network performance for most players
      • Rate was previously set by Steam’s Internet connection speed setting

      Updated client rate value to be stored in the config.cfg file


    Team Fortress 2
    • Fixed a crash caused by a string table overflow
    • Fixed a client crash related to the freeze panel
    • Fixed a client crash related to ragdolls
    • Fixed a client crash related to the Mann vs. Machine upgrade panel
    • Fixed a client crash related to Mann vs. Machine stats
    • Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
    • Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
    • Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
    • Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
    • Fixed the Mann vs. Machine victory dialog getting stuck on the screen
    • Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
    • Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
    • Updated upgrade icons to remove numbers
    • Fixed Sentry Busters picking disposable buildings as valid targets
    • Fixed an instance of the Sentry Buster sound looping endlessly
    • Updated the backpack image for Archimedes to fix an alpha channel problem
    • Updated the colors for The Battery Bandolier
    • Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
    • Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
    • Removed console spew related to missing movement warnings
    • Updated the matchmaking ConVar tf_mm_strict
      • A value of 2 will hide the server from the server browser but will still allow direct connections

    • Updated Mvm_Mannworks
      • Adjusted clipping on left side drop down where bots may become stuck
      • Fixed lighting seam near base
      • Fixed vphysics prop error in console
      • Minor clipping pass on areas players may become hung up on



    More...
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