Counter-Strike: Global Offensive Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Counter-Strike: Global Offensive Update Released

    Release notes for 8/22 Update

    - Addressed some stability issues.
    - Fixed perf issues when logging is enabled.

    - Added a convar (cl_crosshairgap) to control the gap of the classic crosshair.
    - The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
    - Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
    - Disabled sv_pure on listen servers.
    - Fixed an sv_pure bug that resulted in false inconsistent MD5s
    - Increased search iterations and time delay for keeping sessions in the ignored pool. mm_ignored_sessions_reset can now reset the ignored pool.
    - Fixed a case where MOTD prevents input to the team select screen.
    - Fixed occasional "server is full" error when matchmaking into classic casual games.
    - Fixed an exploit where a vote could be called for an invalid map.

    - added some sound mix settings suggested by pros
    - increased the volume of bullet impacts and ricochets
    - increased the volume of 3rd person footsteps
    - increased the volume of weapon foley sounds (reloads, etc.)
    -decreased the volume of ambient sounds


    linux
    - Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options: -autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
    where STEAMDIR is the directory to the steamcmd dir ( example: ~/Steam/ )
    where STEAMSCRIPT is the name of the script that steamcmd should execute ( example: ~/Steam/csgo.txt )

    For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter- Strike:_Global_Offensive_Dedicated_Servers#Automat ing_SteamCmd

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