Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch Updates Released

    Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


    Source Engine Changes (TF2, DoD:S, HL2M)
    • Added a new command "kickall" which kicks all connected clients except for replay, HLTV, and the listenserver host if applicableUpdated Steam binaries; fixes Linux crash on shutdown or restart


    Team Fortress 2
    • Fixed a problem with items not displaying the correct styles
    • Added a new command "player_ready_toggle" for players to ready-up in MvM mode
      • Can be bound to any key in the Keyboard tab of the Options dialog

    • Fixed the Metal Regen upgrade displaying a percentage instead of an incremental value
    • Fixed a few MvM sounds not being precached properly
    • Added Taskbar Window Flash and Drum Roll sound on successful match making for Windows users
      • Sound will play even if the game is minimized

    • Added difficulty text "Normal" and "Advanced" to the MvM scoreboard when playing official Valve missions
    • Fixed UI Bugs related to the MvM splash screens (Wave Loss and Victory)
    • Fixed a UI Bug that would display previous MvM loot on the victory screen for subsequent MvM games
    • Server browser will now show MvM mission name in the "map" column. (E.g. "mvm_mannworks_advanced")
    • Community requests
      • Fixed a crash when spawning the tank in non-MvM games. Added SetHealth, SetMaxHealth, AddHealth, and RemoveHealth inputs to the tank entity
      • The tf_bot_add command can now create a bot with a custom name and can create a bot that isn't managed by the value of tf_bot_quota by adding the custom name and "noquota" arguments respectively



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