Sword of the Stars II: Lords of Winter Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Sword of the Stars II: Lords of Winter Update Released

    1.0.23640.2
    ------
    Critical fixes:
    - Fixed bug that may cause hangs in multiplayer games.
    - Fixed MP weapon bank crash.
    - Fixed a crash involving plagues.
    - Fixed a crash after exiting combat.
    - Fix to prevent stations from being spawned in the center of a planet.
    - A certain Suul'ka will now no longer instantly kill ships with its tentacle attacks.
    - Suul'ka fleets can no longer be dissolved.
    - Fixed MP not syncing ai state.

    Other fixes:
    - Crit hits table now correctly shows after combat.
    - Fixed estimated arrival time calculations.
    - Command Ships larger than cruisers are now more aggressive in combat.
    - Players can now scrap stations in the fleetl-ist.
    - Players can now scrap battleriders from the battlerider manager.
    - Fixed not being able to pirate with battle riders in fleets.
    - Fixed cloaking not working in multiplayer.
    - Fixed VN beserker behaviors.
    - Freighters can now be built and scrapped from the trade view.
    - Missiles can no longer be set to PD targeting mode.
    - Armor tiles now repair from the inside outwards.
    - Tuned formation movement in combat.
    - Fixed some issues with multiplayer combat.
    - Fixed some missing news events.
    - Pre-Combat battle manager button is now disabled in multiplayer games.
    - The "Ready" status should now correctly update across multiplayer lobbies.
    - AI will now attempt to create counter ship designs based on previous combat experience.
    - Added a fix to prevent AI from building multiple stations of the same type at a system.
    - AI will now spend more time upgrading their fleets before attempting to invade a system again after a full scale invasion has failed.
    - Suulka should now leave the game permanently when killed.
    - Fixed an issue where multiple Suulka of the same type were being created.
    - Gate Stations will now be unique per system.
    - Fixed a bug where some Battleriders were being assigned twice.
    - AI will now no longer immediately call back Boarding Pods after they launch.
    - Armor piercing levels are now taken into account in AI weapon selection.
    - Fixed a crash caused by Swarmers entering a system.
    - Refined AI target selection during combat.

    Other changes and additions:
    - Added new auto options menu, including Goop and Joker modules.
    - News event system overhauled.
    - Mouse over colony faction morale while in the Starmap now gives a tool-tip with the last 3 events affecting that colony.
    - Double clicking on a battlerider in the battlerider manager now fills the current carrier wing with that type.



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