Might and Magic: Heroes VI Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Might and Magic: Heroes VI Update Released

    Patch 1.8 release notes
    - Bug fixes:
    - Campaign/Scenarios
    - In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.
    - In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.
    - Kiril has two swords in his hand during the reputation upgrade scene.
    - In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri
    - In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.
    - In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.
    - In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.
    - In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.
    - In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.
    - Fortune of Crag Hack map - Quest item present on Multiplayer map
    - In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.
    - In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.
    - In a tale of two Guardians map, the Lord Xeen’s army is triggered too early and it is too aggressive.
    - In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.
    - A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.
    - Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.
    - A princess of Varn - Primary Quest marker is not displayed on the in game map menu.
    - 4th Inferno campaign map - Wrong deployment area for creatures in combat map.
    - Gold Edition Map - Lord Haart should have a higher level.
    - Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.
    - Tutorial - The stack of Vestals does not join the hero's army.
    - Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.
    - The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".

    - Dynasty Weapons/Traits/Pets
    - Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.
    - The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.
    - The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.
    - Alma is to small and it’s very hard to spot on the adventure map.
    - The level bar of a Dynasty Weapon shows a constant value.
    - Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.
    - The Dynasty Weapons equipped by a hero can't be changed.
    - The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.

    - Achievements
    - The mana spent in manual combat is doubled in "Channeler" achievement's counter.
    - Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.
    - For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.
    - The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.
    - "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.
    - "Finesse" achievement is not unlocked after defeating Giovanni in the required time.

    - Abilities/Creatures abilites
    - In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.
    - The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.
    - The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
    - The Lich's "Life Drain" ability has a misleading value in its tooltip.
    - Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.
    - “Natural Born Leader” ability displays no description for ability in tooltip. Instead Title is displayed twice.
    - Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.
    - The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.
    - Hero can sabotage or plunder his own mine.
    - The description of the Arachne's level 5 ability contains the value 0/.
    - The Abilities that summon elementals will summon more creatures than stated in the spell book.
    - Defender I ability - Inconsistency between tooltip and behavior.
    - Assailant I - Inconsistency between tooltip and behavior.
    - The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.
    - Yume"Ice Armor" specialization is missing.
    - The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.
    - The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.
    - Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.
    - The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.
    - No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.
    - The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
    - Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.
    - Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.
    - Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.
    - No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.
    - The Siege Master II ability is functional in normal Duel maps.
    - The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.
    - The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.
    - The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.
    - The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.
    - No specialization present for Acamas in the Heroic Abilities page of the Ability tree.
    - Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
    - The "Blizzard" spell can't be cast 2 times over the same area
    - "Pressed attack" ability has the same bonus for blood and tears reputation.
    - The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.

    - Localization/Text fixes
    - Town dwellings now indicate the number of creature per week in their tooltip.
    - In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.
    - During the 1st Prologue Mission, missing subtitles in video in Russian version.
    - During Prologue, missing translation in dialog window (text and sound).
    - Missing tooltips for Kirin's special ability.
    - When an Artifact Set is equipped, the tooltip box is too small
    - In the Diving Attack's tooltip there is no information about the special ability's cooldown.
    - In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.
    - Placeholders and not translated texts in Chinese version.
    - In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.
    - Wrong and missing speaker name in intermission sequences.
    - Slightly inconsistency present at intermission sequence after defeating breeder queen.
    - In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff
    - In the Final campaign map, inconsistency between voice and subtitles.
    - In Necropolis' Hall of Heroes, some of heroes' name is not localized.
    - No translation for "My Dynasty" in main menu.
    - "Hz" not localized in the video settings of the main menu.
    - Grammar issue present in a certain string of the My Dynasty tooltip.
    - The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.
    - My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.
    - My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.
    - Debug string present in abilities titles for Prince Slawoj and Kiryl in the Polish version.
    - Sveltana's background story is not localized
    - Missing translations for “Sir Jaywoods” hero name.
    - Inconsistency between text and audio during the Intro cinematic.
    - Duplicate string in tooltip for "Master of water" abilities.
    - Title displayed twice and missing description for all hero specialization abilities.
    - Grammar agreement issue in duel type string.
    - Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.
    - "Goldmine" is not localized in German version.
    - The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.
    - Tears Path - Debug text as the description of the Spring Spirit's Temple.
    - Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.
    - The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.
    - In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.
    - The Taunt ability has debug text present in the tooltips.
    - The tooltip for "Anathema” on Polish Localization states that the enemy suffers from "- 0%" Morale
    - Wrong description of the "Haste" talent in the Hero creation menu.
    - Incorrect message received after being defeated by the AI.
    - The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed
    - The debug text "undefined" is displayed for the faction of the open slots in the game lobby.
    - Missing text in the "Week of the Froth Snake" description
    - Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.
    - In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.
    - The Stronghold "Advanced Town Portal" has no tooltip.
    - Incomplete text displayed for the "accept invite" button.
    - In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.
    - Warlords of XEEN - Missing translation of the names of the characters throughout the level.
    - Danse Macabre Campaign - Missing translation of several heroes' names.
    - A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.
    - The Conquest of Enroth - Missing translation of the names of the characters throughout the level.
    - Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.
    - Missing translation in the Extra Content menu.
    - The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.

    - Miscellaneous
    - In the “Rise to Power” multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.
    - During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.
    - The exchange rates are not the same before and after making a selection in the marketplace window.
    - There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.
    - Confusing words in the lower part of the My Dynasty – Hero Abilities description tooltip.
    - Message "Your hero has been defeated by" appears twice in the events log.
    - Stone Skin Scroll - Missing description.
    - The chat window should not pup up on screen.
    - The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.
    - In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.
    - In Duel Mode, the user's avatar doesn't change when AI’s turn is.
    - The areas explored by the AI's secondary hero do not unfog.
    - The game crashed when the client joined a multiplayer session and entered the lobby.
    - In “Creek of Lost Souls” map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.
    - The heroes' background stories can be modified when entering the game for the first time.
    - Wrong camera start spot on certain maps.
    - In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.
    - In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.
    - The game crashes when the escape key is used to close the multiplayer menu while having the news widget open
    - The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.
    - In the Bestiary, low resolution picture for Azkaal.
    - The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.
    - The game crashes on intro cinematic if the network connection is lost.
    - The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.
    - Any pop-up message will remain on the screen after joining a session via game invite.
    - The Player Options Window remains opened after moving the player from the blocked list to the friends list.
    - If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck
    - When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host
    - The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.
    - All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.
    - The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.
    - In the Demo, creatures’ icons are doubled.
    - In the Demo, tapping the arrow to switch town, does not switch town.
    - In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.
    - In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.
    - Game crashed when started saved session.
    - The game will crash for the client that enters 2 times in the same save game.
    - Game crashed when the user left a hotseat game against an AI opponent.
    - While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.
    - Different items are present in the Artifact Merchant after loading a game.
    - A glitch revealing the fog of war from the map is present when entering the town or fort screen.
    - The user remains stuck in the Town Screen if entering the town and by using the spellbook button.
    - After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
    - The game crashes when loading the first autosave made on any campaign map.
    - Switching between different duel maps will allow the user to enter the Duel lobby without a Hero
    - The game crashes for the initial host after the client loads an auto-saved game
    - In Duel Mode, creature stack cannot be attacked if overlapped with another stack.
    - Some of the Sandro moves are not audio co-related in Sandro theme menu.
    - In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.
    - In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.
    - The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.
    - The game crashed for the client when joining a previously saved session by the host.
    - Cut off text for the time log displayed in the friends list.
    - Danse Macadre- The game's background music does not stop when a cutscene starts.
    - The game crashes when the user quits the game on the AI's turn.
    - Quick save cannot be performed after loading a game until a new autosave is generated.
    - The "End Turn" button is functional only after it is pressed a second time.
    - The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.
    - Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".
    - “Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.
    - The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".

    - Community Bug fixes
    - Artifact
    - Ring of Swiftness doesn’t increase friendly creatures’ iniative.
    - Miscellaneous
    - After an Arena battle, battle music keeps playing.

    - Complete balancing list:
    - Building costs:
    - Haven
    - Griffin Aviary
    - Gold cost decreased to 3750 instead of 5000.
    - Wood cost decreased to 5 instead of 7.
    - Ore cost decreased to 4 instead of 5.
    - Crystal cost decreased to 4 instead of 7.
    - Griffin Tower
    - Gold cost decreased to 2500 instead of 3000.
    - Wood cost decreased to 4 instead of 7.
    - Ore cost decreased to 1 instead of 2.
    - Crystal cost decreased to 3 instead of 7.
    - Altar of Radiance
    - Gold cost decreased to 4000 instead of 6000.
    - Wood cost decreased to 5 instead of 8.
    - Ore cost decreased to 5 instead of 8.
    - Crystal cost decreased to 5 instead of 6.
    - Altar of Resplendence
    - Gold cost decreased to 3500 instead of 4000.
    - Wood cost decreased to 5 instead of 8.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 6 instead of 10.
    - Chapel of the Holy Sun
    - Gold cost decreased to 3250 instead of 4000.
    - Wood cost decreased to 8 instead of 12.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 3 instead of 5.
    - Priory of the Holy Sun
    - Gold cost increased to 3000 instead of 2500.
    - Wood cost decreased to 5 instead of 7.
    - Ore cost decreased to 4 instead of 5.
    - Crystal cost decreased to 4 instead of 5.
    - Transept of Heaven
    - Gold cost decreased to 11000 instead of 15000.
    - Wood cost decreased to 13 instead of 20.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 14 instead of 20.
    - Transept of Elysium
    - Gold cost decreased to 9000 instead of 15000.
    - Wood cost decreased to 12 instead of 20.
    - Ore cost decreased to 10 instead of 25.
    - Crystal cost decreased to 20 instead of 11.
    - Advanced Marketplace
    - Gold cost decreased to 2500 instead of 3000.
    - Wood cost decreased to 2 instead of 5.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 2 instead of 5.
    - Unique Building Tier 2
    - Gold cost decreased to 2000 instead of 2500.
    - Wood cost decreased to 2 instead of 5.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 2 instead of 5.
    - Unique Building Tier 3
    - Gold cost decreased to 4000 instead of 5000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 8 instead of 10.
    - Marksman Tower
    - Gold cost decreased to 2750 instead of 3000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Cathedral of Light
    - Gold cost increased to 2500 instead of 2250.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Inferno
    - Raging Kennels
    - Gold cost increased to 2250 instead of 2000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Hall of Forbidden Desires
    - Gold cost decreased to 2750 instead of 3000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Spawning Chamber
    - Gold cost decreased to 3000 instead of 5000.
    - Wood cost decreased to 3 instead of 5.
    - Ore cost decreased to 4 instead of 7.
    - Crystal cost decreased to 3 instead of 7.
    - Spawning Hive
    - Gold cost increased to 3500 instead of 3000.
    - Wood cost increased to 2 instead of 0.
    - Ore cost decreased to 5 instead of 6.
    - Crystal cost decreased to 4 instead of 6.
    - Hall of Torment
    - Gold cost increased to 3500 instead of 3000.
    - Wood cost decreased to 5 instead of 8.
    - Ore cost decreased to 5 instead of 8.
    - Crystal cost decreased to 5 instead of 6.
    - Hall of Agony
    - Gold cost decreased to 3000 instead of 3500.
    - Wood cost decreased to 0 instead of 2.
    - Ore cost decreased to 5 instead of 6.
    - Crystal cost doesn’t change.
    - Pen of Mayhem
    - Gold cost decreased to 4000 instead of 5000.
    - Wood cost doesn’t change.
    - Ore cost decreased to 8 instead of 12.
    - Crystal cost decreased to 3 instead of 5.
    - Pen of Chaos
    - Gold cost decreased to 3000 instead of 5000.
    - Wood cost decreased to 4 instead of 5.
    - Ore cost decreased to 5 instead of 10.
    - Crystal cost decreased to 4 instead of 10.
    - Pit of Bile
    - Gold cost decreased to 10000 instead of 12500.
    - Wood cost decreased to 13 instead of 20.
    - Ore cost decreased to 11 instead of 25.
    - Crystal cost decreased to 12 instead of 20.
    - Pit of Hate
    - Gold cost decreased to 10000 instead of 17500.
    - Wood cost decreased to 12 instead of 20.
    - Ore cost decreased to 14 instead of 15.
    - Crystal cost decreased to 13 instead of 20.
    - Chaos Crucible
    - Gold cost decreased to 2500 instead of 3000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Unique Building Tier 2
    - Gold cost decreased to 2000 instead of 2500.
    - Wood cost doesn’t change.
    - Ore cost decreased to 2 instead of 5.
    - Crystal cost decreased to 2 instead of 5.
    - Unique Building Tier 3
    - Gold cost decreased to 4000 instead of 5000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 8 instead of 10.
    - Necropolis
    - Unique Building Tier 2
    - Gold cost decreased to 2000 instead of 2500.
    - Wood cost doesn’t change.
    - Ore cost decreased to 2 instead of 5.
    - Crystal cost decreased to 2 instead of 5.
    - Unique Building Tier 3
    - Gold cost decreased to 4000 instead of 5000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 8 instead of 10.
    - Hall of Immortals
    - Gold cost decreased to 7500 instead of 10000.
    - Wood cost increased to 5 instead of 0.
    - Ore cost decreased to 0 instead of 5.
    - Crystal cost doesn’t change.
    - Sepulcher
    - Gold cost decreased to 4000 instead of 6000.
    - Wood cost doesn’t change.
    - Ore cost decreased to 7 instead of 10.
    - Crystal cost decreased to 4 instead of 7.
    - Mausoleum
    - Gold cost decreased to 3000 instead of 4000.
    - Wood cost doesn’t change.
    - Ore cost decreased to 7 instead of 9.
    - Crystal cost decreased to 6 instead of 9.
    - Pestilent Tomb
    - Gold cost doesn’t change.
    - Wood cost decreased to 5 instead of 8.
    - Ore cost decreased to 5 instead of 10.
    - Crystal cost decreased to 3 instead of 5.
    - Pestilent Catacomb
    - Gold cost increased to 3500 instead of 3000.
    - Wood cost doesn’t change.
    - Ore cost decreased to 5 instead of 6.
    - Crystal cost doesn’t change.
    - Vampire Mansion
    - Gold cost decreased to 3500 instead of 4000.
    - Wood cost decreased to 4 instead of 5.
    - Ore cost decreased to 5 instead of 8.
    - Crystal cost decreased to 4 instead of 6.
    - Vampire Palace
    - Gold cost decreased to 2500 instead of 4000.
    - Wood cost decreased to 3 instead of 5.
    - Ore cost decreased to 3 instead of 6.
    - Crystal cost decreased to 2 instead of 7.
    - Spider Temple
    - Gold cost decreased to 11000 instead of 17500.
    - Wood cost decreased to 14 instead of 25.
    - Ore cost decreased to 13 instead of 15.
    - Crystal cost decreased to 13 instead of 25.
    - Spider Sanctum
    - Gold cost decreased to 9000 instead of 12500.
    - Wood cost decreased to 11 instead of 15.
    - Ore cost decreased to 12 instead of 25.
    - Crystal cost decreased to 12 instead of 15.
    - Sanctuary
    - Unique Building Tier 2
    - Gold cost decreased to 2000 instead of 2500.
    - Wood cost doesn’t change.
    - Ore cost decreased to 2 instead of 5.
    - Crystal cost decreased to 2 instead of 5.
    - Unique Building Tier 3
    - Gold cost decreased to 4000 instead of 5000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 8 instead of 10.
    - Advanced Marketplace
    - Gold cost decreased to 2500 instead of 3000.
    - Wood cost doesn’t change.
    - Ore cost decreased to 2 instead of 5.
    - Crystal cost decreased to 2 instead of 5.
    - Pearl Sanctuary
    - Gold cost increased to 2750 instead of 2000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Blessed Pond
    - Gold cost decreased to 2250 instead of 3000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Sacred Source
    - Gold cost decreased to 3250 instead of 4000.
    - Wood cost decreased to 4 instead of 6.
    - Ore cost decreased to 5 instead of 8.
    - Crystal cost decreased to 4 instead of 6.
    - Sanctified Source
    - Gold cost decreased to 3000 instead of 5000.
    - Wood cost increased to 3 instead of 0.
    - Ore cost decreased to 3 instead of 10.
    - Crystal cost decreased to 6 instead of 8.
    - Frost Shrine
    - Gold cost increased to 3500 instead of 2500.
    - Wood cost decreased to 0 instead of 4.
    - Ore cost increased to 7 instead of 5.
    - Crystal cost decreased to 5 instead of 9.
    - Frost Miya
    - Gold cost decreased to 2500 instead of 3000.
    - Wood cost decreased to 2 instead of 5.
    - Ore cost decreased to 3 instead of 7.
    - Crystal cost decreased to 2 instead of 5.
    - Sunken Arena
    - Gold cost decreased to 4250 instead of 5000.
    - Wood cost doesn’t change.
    - Ore cost decreased to 8 instead of 11.
    - Crystal cost decreased to 3 instead of 5.
    - Sunken Dojo
    - Gold cost decreased to 3500 instead of 5000.
    - Wood cost doesn’t change.
    - Ore cost decreased to 6 instead of 8.
    - Crystal cost decreased to 5 instead of 7.
    - Misty Mountain
    - Gold cost decreased to 11000 instead of 12500.
    - Wood cost decreased to 13 instead of 25.
    - Ore cost decreased to 13 instead of 25.
    - Crystal cost decreased to 13 instead of 15.
    - Cloudy Mountain
    - Gold cost decreased to 9000 instead of 17500.
    - Wood cost decreased to 12 instead of 15.
    - Ore cost decreased to 12 instead of 15.
    - Crystal cost decreased to 12 instead of 25.
    - Stronghold
    - Unique Building Tier 2
    - Gold cost decreased to 2000 instead of 2500.
    - Wood cost decreased to 2 instead of 5
    - Ore cost doesn’t change.
    - Crystal cost decreased to 2 instead of 5.
    - Unique Building Tier 3
    - Gold cost decreased to 4000 instead of 5000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 8 instead of 10.
    - Advanced Marketplace
    - Gold cost decreased to 2500 instead of 5000.
    - Wood cost decreased to 2 instead of 5.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 2 instead of 5.
    - Dream Lodge
    - Gold cost increased to 3500 instead of 3000.
    - Wood cost decreased to 8 instead of 12.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 3 instead of 5.
    - Vision Lodge
    - Gold cost decreased to 3000 instead of 3500.
    - Wood cost decreased to 5 instead of 7.
    - Ore cost decreased to 4 instead of 5.
    - Crystal cost decreased to 5 instead of 8.
    - Centaur Camp
    - Gold cost decreased to 4000 instead of 6000.
    - Wood cost decreased to 5 instead of 8
    - Ore cost doesn’t change.
    - Crystal cost decreased to 6 instead of 8.
    - Centaur Outpost
    - Gold cost decreased to 3000 instead of 4000.
    - Wood cost decreased to 6 instead of 10.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 4 instead of 7.
    - Hut of Rage
    - Gold cost decreased to 3500 instead of 4500.
    - Wood cost decreased to 4 instead of 7.
    - Ore cost decreased to 6 instead of 10.
    - Crystal cost decreased to 3 instead of 5.
    - Chamber of Rage
    - Gold cost decreased to 3000 instead of 3500.
    - Wood cost decreased to 4 instead of 5.
    - Ore cost decreased to 4 instead of 5.
    - Crystal cost decreased to 4 instead of 7.
    - Cyclops Mound
    - Gold cost decreased to 11000 instead of 17500.
    - Wood cost decreased to 12 instead of 30.
    - Ore cost decreased to 14 instead of 15.
    - Crystal cost decreased to 13 instead of 15.
    - Cyclops Hill
    - Gold cost decreased to 9000 instead of 12500.
    - Wood cost decreased to 12 instead of 30.
    - Ore cost decreased to 14 instead of 15.
    - Crystal cost decreased to 13 instead of 15.
    - All Factions
    - Marketplace
    - Gold cost increased to 2500 instead of 2000.
    - Basic Fortification
    - Gold cost increased to 2500 instead of 2000.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Superior Fortification
    - Gold cost decreased to 7500 instead of 10000.
    - Wood cost decreased to 15 instead of 20.
    - Ore cost decreased to 15 instead of 20.
    - Crystal cost doesn’t change.
    - Basic Town Portal
    - Gold cost increased to 3500 instead of 2500.
    - Wood cost doesn’t change.
    - Ore cost doesn’t change
    - Crystal cost doesn’t change.
    - Advanced Town Portal
    - Gold cost increased to 7000 instead of 5000.
    - Wood cost increased to 10 instead of 0.
    - Ore cost increased to 10 instead of 0.
    - Crystal cost doesn’t change.
    - Tear of Asha
    - Gold cost doesn’t change.
    - Wood cost decreased to 15 instead of 20.
    - Ore cost decreased to 15 instead of 20.
    - Crystal cost decreased to 15 instead of 20.

    - Town Dwelling conversion cost
    - Core basic dwelling
    - Gold cost increased to 500 instead of 250.
    - Wood cost increased to 1 instead of 0.
    - Ore cost doesn’t change.
    - Crystal cost decreased to 0 instead of 1.
    - Core Upgrade Dwelling
    - Gold cost increased to 500 instead of 440.
    - Wood cost increased to 1 instead of 0.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Elite basic Dwelling
    - Gold cost increased to 1000 instead of 500.
    - Wood cost increased to 1 instead of 0.
    - Ore cost doesn’t change.
    - Crystal cost doesn’t change.
    - Elite Upgrade Dwelling
    - Gold cost decreased to 1000 instead of 1500.
    - Wood cost decreased to 1 instead of 2.
    - Ore cost decreased to 1 instead of 6.
    - Crystal cost doesn’t change.
    - Champion basic Dwelling
    - Gold cost decreased to 2000 instead of 2750.
    - Wood cost decreased to 3 instead of 5.
    - Ore cost increased to 3 instead of 0.
    - Crystal cost decreased to 3 instead of 4.
    - Champion Upgrade Dwelling
    - Gold cost increased to 2000 instead of 750.
    - Wood cost increased to 3 instead of 1.
    - Ore cost increased to 3 instead of 1.
    - Crystal cost increased to 3 instead of 1.
    - External Dwellings Production
    - External Core Dwellings provide now :
    - Haven
    - Sentinel +3/week instead of +6/week.
    - Crossbowman +2/week instead of +5/week.
    - Sister +2/week instead of +4/week.
    - Necropolis
    - Skeletons +3/week instead of +6/week.
    - Ghoul +2/week instead of +4/week.
    - Ghost +2/week instead of +4/week.
    - Inferno
    - Maniacs +3/week instead of +5/week.
    - Hellhound +2/week instead of +4/week.
    - Succubus +2/week instead of +5/week.
    - Sanctuary
    - Shark Warrior +3/week instead of +5/week.
    - Pearl Priestess +2/week instead of +4/week.
    - Kappa +2/week instead of +5/week.
    - Stronghold
    - Goblins +3/week instead of +6/week.
    - Crusher +2/week instead of +3/week.
    - Harpy +2/week instead of +5/week.
    - External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:
    - Haven
    - Sun Rider +1/week instead of +3/week.
    - Radiant Glory +1/week instead of +3/week.
    - Griffin +2/week instead of +2/week.
    - Necropolis
    - Lich +1/week instead of +3/week.
    - Vampire +2/week instead of +5/week.
    - Lamasu +1/week instead of +4/week.
    - Inferno
    - Juggernaut +1/week instead of +2/week.
    - Breeder +2/week instead of +3/week.
    - Tormentor +1/week instead of +2/week.
    - Sanctuary
    - Spring Spirit +1/week instead of +4/week.
    - Kenshi +1/week instead of +2/week.
    - Snow Maiden +2/week instead of +3/week.
    - Stronghold
    - Jaguar Warrior +1/week instead of +3/week.
    - Centaur +1/week instead of +2/week.
    - Dreamwalker +2/week instead of +4/week.
    - External Champion Dwellings provide now 1 creature / week.

    - Abilities
    - Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.
    - Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.
    - “Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.
    - “Spirit Form” duration last 2 turns maximum now.
    - “Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.
    - Counterstrike III now only affects the first retaliation of a creature.
    - The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.

    - Creature Abilities
    - Haven
    - Crossbowman and Marksmen can now shoot without hurting allies.
    - Stronghold
    - Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.
    - The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):
    - Harpy
    - Fury
    - Light Elemental
    - Shadow Elemental
    - Radiant Glory
    - Blazing Glory

    - Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:
    - Necropolis
    - Duel Army 1
    - Ghouls stack increased to 156 (+36).
    - Vampire stack increased to 84 (+14).
    - Duel Army 1
    - Skeletons stack of 170 units replaces now the first stack of Specters.
    - Ghouls stack increased to 130 (+10).
    - Specters stack increased to 156 (+26).
    - Lich stack increased to 67 (+11).
    - Sanctuary
    - Duel Army 1
    - Shark stack increased to 180 (+30).
    - Kensei stack increased to 58 (+9).
    - Duel Army 2
    - Kappa stack of 160 units replaces now the first stack of Priestess.
    - Priestess stack increased to 158 (+1.
    - Spring Spirit Stack increased to 75 (+12).
    - Haven
    - Duel Army 1
    - Praetorian stack increased to 204 (+24).
    - Sun Rider stack increased to 67 (+11).
    - Duel Army 2
    - Praetorian stack decreased to 170 (-10).
    - Sister stack increased to 168 (+2.
    - Griffin stack of 49 units replaces now the first stack of Radiant Glory.
    - Radiant Glory stack increased to 67 (+11).
    - Inferno
    - Duel Army 1
    - Maniac stack increased to 150 (-140).
    - Cerberus stack increased to 144 (+34).
    - Tormented stack increased to 56 (+13).
    - Juggernaut stack increased to 67 (+.
    - Duel Army 2
    - Maniac stack increased to 150 (+140).
    - Cerberus stack of 120 units replaces now the first stack of Succubus.
    - Succubus stack increased to 185 (+1.
    - Breeder stack increased to 67 (+11).
    - Tormented stack increased to 56 (+7).
    - Juggernaut stack increased to 56 (+7).
    - Stronghold
    - Duel Army 1
    - Orc stack increased to 144 (+34).
    - Goblin stack increased to 210 (+20).
    - Harpy stack increased to 140 (+10).
    - Jaguar Warrior stack increased to 67 (+11).
    - Duel Army 2
    - Orc stack increased to 120 (+10).
    - Goblin stack increased to 210 (+20).
    - Harpy stack increased to 158 (+2.
    - Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.
    - Shaman stack increased to 75 (+9).

    - Creatures characteristics
    - Haven
    - Crossbowman Maximum damage increased to 5 (+1).
    - Crossbowman Movement decreased to 5 (-1).
    - Marksman Minimum damage increased to 4 (+1).
    - Marksman Maximum damage increased to 6 (+1).
    - Marksman Movement decreased to 5 (-1).
    - Inferno
    - Maniac Luck decreased to 14 (-6).
    - Demented Luck decreased to 16 (-.
    - Succubus Luck decreased to 15 (-1).
    - Lilim Luck decreased to 18 (-2).
    - Tormentor Luck decreased to 8 (-12).
    - Lacerator Luck decreased to 10 (-14).
    - Juggernaut Luck decreased to 12 (-.
    - Breeder growth rate increased to 5 (+1).
    - Ravager Luck decreased to 12 (-10).
    - Ravager Movement increased to 7 (+1).
    - Pit Fiend Luck decreased to 8 (-.
    - Pit Lord Lock decreased to 9 (-9).
    - Sanctuary
    - Kirin Growth rate decreased to 1 (-1).
    - Kirin Cost increase to 1705 (+300).
    - Kirin Health increase to 260 (+15).
    - Kirin Minimum damage increased to 54 (+1).
    - Kirin Maximum damage increased to 58 (+1).
    - Sacred Kirin Cost increased to 2130 (+300).
    - Sacred Kirin Health increased to 275 (+10).
    - Sacred Kirin Minimum damage increased to 58 (+3).
    - Sacred Kirin Maximum damage increased to 62 (+3).

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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