Pirates, Vikings and Knights II Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Pirates, Vikings and Knights II Update Released

    New Class

    Sharpshooter
    - Weak and quite slow but carries heavy firepower
    - Carries a long range rifle, artisan flintlock pistol and a fancy dagger.
    - As his special attack the Sharpshooter can throw his powder horn like a grenade.

    New Maps

    bt_townsquare
    - A small peaceful wealthy town is raided by Pirates, Vikings, and Knights.
    - Booty mode.

    lts_gravedanger
    - Graveyard where the dead spirits yearn for more blood and battle.
    - Last Team Standing mode.

    lts_town
    - Night has landed on the streets and merchants come out to sell their apples.
    - Last team standing mode.

    tw_tortuga
    - The infamous pirate haven has some unusual visitors from times passed.
    - Trinket Wars mode.

    Existing Map Changes

    - tw_saints spawns fixed
    - bt_island
    * Palm trees are no longer able to be climbed.
    * Viking spawn is unreachable.
    * Chests cannot be thrown into unreachable areas anymore

    General Changes

    - Updated shaders for players.
    - New effects for damage and explosions.
    - Trinket wars particle effect replaced with a new low-cost effect.
    - Updated animations for Captain and Skirmisher.
    - Headshots added (SS rifle only).
    - Jumps are now trackable.
    - Updated main menu and loading screen.
    - Several new music themes.
    - Several new achievements, including 10 for the sharpshooter.
    - Customizable colours for parrots, gained by unlocking achievements.
    - Muting now also removes voice commands texts from the chat window.
    - Updated Steamworks API.
    - Added minimum and maximum values for rates.
    - Master server legacy mode is off and heartbeat on by default.
    - Several other bug and exploit fixes, including:
    * Chest bonus score exploit fixed.
    * Decals and dropped weapons are cleaned at round restarts.
    * Fixed quirky font action on some resolutions.
    * Scoreboard shows up to 24 players.
    * Fixed players near their carrier having the wrong trinket effect.
    * Fixed many errors causing character models to show "T" poses.
    * Several missing and misplaced voices fixed.
    * Added missing delays on round cheers.
    * AFK status is now also checked against button presses and changes in view angle.

    Combat and Game-Mode Changes

    - Shield bash now has a short cooldown.
    - Kegs are more easily pushed by shields.
    - Large weapons are now generally slower to charge up but have faster swings.
    - Spawning trinket can now be passed to a random teammate by pressing G.
    - Chests now spawn quickly back into chest zone if just thrown out.
    - Chest pickup delay removed.
    - Chest carriers have 10% damage reduction to incoming ranged attacks.
    - Developers and testers have the Midas touch.

    Class Balance Changes

    Berserker
    - Sword/axe combo easier to land strikes with.
    - Big axe is much faster but deals less damage and has shorter range.
    - Movement speed increase.
    - Special bar is easier to fill.

    Huscarl
    - Two handed axe is slower but does more damage and longer range.
    - Slightly increased health and armor.

    Gestir
    - Seax damage lowered.

    Heavy Knight
    - Claymore is slightly slower but does a bit more damage.
    - Small increase in armor.

    Captain
    - Cutlass is a bit slower but does more damage.
    - Blunderbuss has a limited range for its pushback.
    - Special shot now passes through teammates.
    Pirates, Vikings and Knights II - Beta 2.5 Change Log

    More...
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