DOOM 3 BFG Updated

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    DOOM 3 BFG Updated

    DOOM 3 BFG: Patch Release Notes
    NEW FEATURES
    ? All projectiles cast shadows
    ? Texture LOD bias added to menu options
    ? Added option to force v-sync (instead of “smart v-sync”)
    ? Adjusted default brightness value
    ? Shadow casting projectiles added to menu options
    ? Allow setting anti-aliasing up to 16x on Nvidia hardware. AMD/Intel cap is at 8x
    ? Adjusted range of vertical sensitivity (allows you to lower sensitivity further than original implementation)
    ? Added option to disable checkpoints
    ? Allow left/right to enter resolution menu
    ? Variable FOV settings options were added into the main menu
    ? Added controller bind options
    ? Added additional anti-cheat measures
    BUG FIXES
    ? Fixed blood splatter effects break after reloading save game
    ? Fixed broken view nodal code that allowed players to see through the world by backing into a wall and looking up
    ? Fixed weapon impact effects break after using the artifact (heart)
    ? Fixed leaderboards to work across languages

    More...
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    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

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