Crusader Kings II Updates Released

Collapse
This topic is closed.
X
X
 
  • Time
  • Show
Clear All
new posts
  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Crusader Kings II Updates Released

    2013-01-25: v1.091
    -----------------------

    - Fixed a bug preventing some people from building new trade posts
    - Fixed some instability issues on the Mac and Linux versions
    - Fixed bug where taking over the last duchy or higher title from a Merchant Republic could give you Patrician vassals
    - Blocked "Offer Vassalization" for one Merchant Republic vs another
    - Fixed a tooltip bug for the succession type in secondary kingdoms and empires held by Merchant Republics
    - When a regular lowborn Mayor forms a Merchant Republic, he should get a dynasty and become a Patrician
    - The Patricians in newly formed merchant republics now get some starting money
    - Homosexual characters no longer get the ambition to get married
    - Exported PATRICIAN_PRESTIGE_RESPECT_FACTOR and PATRICIAN_AGE_RESPECT_FACTOR to defines
    - Doubled the effect of Prestige on Patrician Respect for Doge elections
    - Tutorial: Fixed a crash in Realm View
    - Fixed a bug where you would end up at war with your liege if beating him to victory in a claim war
    - Added text warnings for Independence wars and factions for Patricians, if it would mean Game Over
    - Made Ultimogeniture possible for anyone to take, should they be so inclined
    - Added the Barony of Altenburg to Meissen
    - Gave Ultimogeniture to the Ilkhanate, the Golden Horde and the barony of Altenburg
    - Fixed some issues with sound freezes
    - Fixed a bug with the "coastal_county_republic" CB that could make vassals of merchant republics independent
    - Fixed missing description for Trade Post garrison building
    - Fixed issue where a feudal liege could burn a vassal Patrician's Trade Post
    - The correct event picture is now shown when Aztecs sacrifice prisoners
    - Fixed flag issues for players who don't own Sunset Invasion
    - Fixed issues with the Romeo & Juliet event chain
    - Added cooldown before the Seize Trade Post plot can be used on the same character again
    - Republic random trade events are now slightly less likely to occur
    - Lowered the cost and buildtimes of all Family Palace buildings
    - Fixed an issue where the Seize Trade Post plot wasn't properly cancelled
    - Fixed a bug where your children in foreign courts would not accept being educated by you
    - Added a check for negative fertility on either parent to prevent impregnation of or by celibate characters, eunuchs, etc
    - Fixed a bug where culture name lists with more than 100 entries would be cut off at 100 entries due to a low random number
    - Fixed a problem where a vassal of a vassal who takes an outside would become a vassal of the enemy rather than the old liege's liege
    - The Trade posts of Patricians who become independent should no longer be lost in most cases, but taken over by a replacement family
    - Fixed bug making Republic capitals immune to some CBs, like Holy War
    - Fixed a bug where a betrothed character who married a different person than they were betrothed to could retain the betrothal even when they were not permitted to have another spouse
    - Fixed a bug where the educate child menu would be unavailable in foreign courts
    - Fixed a bug where children abroad would not show up in the education menu
    - Muslims can now never marry matrilineally under any circumstances
    - Fixed a bug where the AI would repeatedly unassign and assign a child the same tutor
    - Fixed a bug where a deposed ruler would die on the next day
    - The Ecumenical Patriarch's pentarchy will now function correctly
    - Pentarchs defined in history files for non-titular titles will now always override Autocephaly
    - Titular realms will now use their capital when determing religious head for religions with Autocephaly
    - Army AI: Fixed an issue with stupid long range land movement
    - The Bishopric of Rome will no longer be renamed to the Lateran if the Move Capital to Rome decision is taken
    - Gaining a title you are fabricating a claim on via plot will now abort the plot
    - The Anti-Pope opinion bonus towards liege will now be properly inherited when liege dies
    - Added field to cultures: [used_for_random = yes/no]. Blocks the culture from being available for characters created with random culture.
    - Made it more likely that the Mongol Hordes convert to Islam
    - Faction View: The Faction labels are no longer capitalized
    - Fixed bug with early holders of Family Palace holdings not showing up in the history
    - Increased the random factor in doge elections
    - Marcella Ziani now has the correct gender
    - No longer possible for close relatives to become a married character's mistress
    - AI Patricians are now far more likely to upgrade their Family Palaces
    - Multiple assassination events should no longer appear when plotting to kill someone
    - The province of Ar'Ar has been renamed to Shaka
    - When transfering a vassal, the selected vassal will now be shown on the map
    - Can no longer ask to join wars against a ruler who is imprisoning you
    - You can now always transfer the vassalage of a duke to the de jure liege of their primary title, even if they hold multiple duchies
    - Fixed a bug where a landed vassal who inherited their liege's title would remain in their previous factions
    - Duplicate independence factions gained from conquering or inheriting titles will now be disbanded
    - Fixed a bug where you would not be able to marry the courtiers of Holy Orders and Mercenary Companies despite them showing up as eligible
    - Fixed a bug where the add_spouse command would have undesirable results for Muslims
    - Improved Jihad notification event to include the religion and portrait of the Caliph
    - Fixed a bug with Tanistry that could cause Game Over
    - Anti-Pope will now remain as an Emperor's vassal if you press his claim to the Papacy
    - Fixed a bug that was causing characters over 1000 years old not to receive events properly
    - Exported is_holy_war to cb_types, this determines whether neighbouring AIs of the same religion will consider joining defensively against the attacker
    - Can now ask to join Muslim Invasions
    - AI will now ask to join Muslim Invasions when appropriate, and is slightly more inclined to defend neighbours against a Muslim Invasion than a Holy War
    - Improved duchy distribution AI
    - Fixed a bug where you would not be able to ask a character to stop backing a plot if their answer was no, depriving you of just cause to imprison them
    - AI: Will now value Kiev more highly and be more inclined to use it as their primary Duchy
    - AI: Will now value prestige effects of marriage at a more reasonable level
    - The Muslim Invasion CB now requires either a foothold in or border with the target kingdom
    - AI: Fixed a bug where countries with a vassal merchant republic would refuse to embargo _any_ republic
    - Fixed a bug where a country who had vassal merchant republics could lose them when _winning_ a war against another merchant republic
    - Fixed a bug with the Jizya tax modifier for Muslim merchant republics



    More...
    ------------------------------------------------

    |W0rd|SexualTurtletara420ת/ύ: Hey there daddy..

    ------------------------------------------------
    \\\ ///
    ( @ @ )
    .....o00o.(_).o00o.....


    ------------------------------------------
Working...