Natural Selection 2 Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Natural Selection 2 Update Released

    Change
    ? Shotgun uses now a symmetrical bullet spread pattern.
    ? reduced grenade launcher damage radius from 8 down to 6.
    ? reduced spit projectile speed by 12%
    ? arc menu will now always show both deploy and undeploy button.
    ? Removed celerity sound and screen effects.
    ? reduced Gorge spit damage from 40 to 30.
    ? It is no longer possible to damage anything during the pre-game.
    Optimization
    ? Fixed bug where some objects would be unnecessarily rendered using material techniques that had no effect.
    ? Reduced the memory usage from keeping level data in memory.
    ? Reduced the memory usage pathing information.
    ? Improved Infestation performance on the client (thanks Matso!)
    ? Improved loading times when vsync is enabled by limiting the loading screen frame rate to 30 FPS.
    Feature
    ? In-game audio device selection.
    Fix
    ? Damage arrows are now more accurate when multiple players are attacked by a Whip at the same time (Thanks to Joop for pointing this out!)
    ? Fixed bug where request menu was not opening when your team has no Commander.
    ? Fixed bug where grenades were not dealing full damage on direct hits.
    ? fixed Whips being able to whack grenades through walls.
    ? Fixed issue were client side and server side selection status are sometimes out of sync.
    ? Drifters now uncloak when an enemy unit touch them.
    ? Fixed bug causing Celerity effects to remain on when the Skulk was walking or standing still in some cases.
    ? Fixed random number generator issue that caused inconsistencies in the bullet spread between the client and server.
    ? Fixed “Couldn’t open ”” error messages appearing in the log.
    ? Fixed Gorge build menu not getting immediately cleaned up upon death.
    ? Fixed bug which allowed more than 3 Sentries to be built next to a Sentry Battery in some cases.
    ? fixed melee attacks not triggering effects when hitting world geometry.
    ? Fixed bug where the main menu music would play over the tutorial videos.
    ? The server will now reload the map if 10 hours have passed and no game is currently being played (Thanks Mats!)
    ? Fixed bug preventing the MAC from attacking Hives.
    ? Fixed crash on exit if the rendering thread was still processing a frame during the shutdown process.
    ? Gorge Bile Bomb will no longer interrupt the Gorge’s Celerity speed boost after shooting the bomb.
    ? Fixed the “speed” console command not affecting player movement.
    ? Aliens may now evolve new traits if an existing trait is lost due to the upgrade structure being destroyed.
    ? Fixed bug where alt-tabbing out of the game would cause the Exosuit to become opaque.
    ? Chat will now display correctly in the dedicated server web interface (Thanks Sherman!)
    Improvement
    ? cyst min range check will now pass when the vertical distance between cysts is too high, to prevent situations were Commanders could sometimes not infest resource nodes.
    ? selection and hotgroup creation works now without any delays.
    ? Commanders can now select enemy units.
    ? increased number of allowed hotgroup to 9.
    ? hot key icons blink up red if a unit in this group is under attack.
    ? added shift+click for manipulating selection (add/remove units)
    ? Cysts now “redeploy” instead of enforcing a minimum placement distance between existing Cysts.
    ? phase gates now show a connection line between each other on the minimap.
    ? phase gates show now the destination in their name.
    Sdk
    ? Added support for distortion effects (like refraction) in surface shaders.
    ? Added Client.GetMusicVolume.
    Veil
    ? Blocked small vents in Topographical
    ? Added cover to vents in Nanogrid

    More...
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