Guns of Icarus Online Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Guns of Icarus Online Update Released

    Contents
    - New Trailer out, now!!
    - New maps:
    -- Battle on the Dunes 3v3 Deathmatch
    -- Fight over Firnfeld 3v3 Deathmatch (based on Anglean Raiders)
    -- Canyon Ambush 3v3 Deathmatch
    -- Northern Fjords 3v3 Deathmatch
    - New hats in the store

    Features
    - First release on Linux! (Awaiting steam for store integration to go live in store)
    -- Known issues: black patches on some ships at some angles, antialiasing does not yet work
    -- this build, while stable, is primarily intended to collect feedback from the community


    - Added automatic AFK detection: kicks players from a match after 2 minutes with no input
    - Added a “Go AFK” button in Options that allows you to temporarily replace yourself with an AI and resume later. (Will still be removed after 5 inactive minutes)
    - Added effects to indicate buffed and fireproofed components
    - Practice: added hotkeys to toggle AI on/off, damage your ship, and light your ship on fire
    -- You may need to manually bind these keys in the Options menu, or reset your bindings to default to get their default bindings (this is a known bug with our keybinding system)
    - Tutorial text is much more detailed and context-sensitive, including explanation of various tools
    - Gun tooltip UI in ship customization changed to a more graphical design for clarity
    - Guns now gradually lose functionality as they are damaged (like engines and the balloon)
    -- Time between shots and time to reload increases linearly with damage, up to 150% normal
    -- Rotation speed decreases linearly with damage

    Map Changes
    - New spawn logic to combat “spawn camping.” Please report any issues with screenshots of the map screen and the map you were playing to feedback@musegames.com
    - Adjusted spawn points to support new logic
    - Reduced “Scrap on the Dunes” point limit to 800

    Balance
    - Changes to fire and fire-related equipment:
    -- Maximum fire charge count increased to 20 (from 16)
    -- 8 charges required to disable guns (guns will glow red when 8 charges are reached)
    -- Fires deal base 8 damage per second; each charge deals an additional 2 fire damage per second
    -- Fire damage multiplier against mechanical parts reduced to 0.25 (from 0.
    -- Fire damage multiplier against armor increase to 0.5 (from 0.4)
    -- Chemical Spray: extinguish power 2, makes component immune to additional charges for 12 seconds, causes 6 seconds of repair cooldown
    -- Fire Extinguisher: Extinguishes all charges, causes 10 seconds of repair cooldown
    -- Reminder: Fire-fighting tools bypass repair cooldown to extinguish fires but do not cancel them
    -- Banshee Rocket has 12% chance to apply 3 charges on direct hit, 30% change to apply 1 on AoE as well
    -- Dragon Tongue has 13% chance to apply 1 charge per particle (13 particles per second)
    -- Incendiary Rounds adds a separate 10% chance to apply 1 charge on hit to all weapons.

    - Typhon Flak Cannon:
    -- Arming time of 1 second; does not apply area damage until ~240m
    -- Damage is split evenly between direct and area (so it will deal half damage under arming distance)

    - Mercury Field Gun
    -- Decreased piercing damage (from 100 to 75)
    -- Increased projectile drop (from 12 to 15 m/s^2)

    - Hellhound Heavy Twin Carronade
    -- Increased spread (from 2.5 degrees to 6)

    - Banshee Rocket Carousel
    -- Increased direct and area damage (from 15/20 to 20/25)
    -- Added chance to cause fires (12% chance of 3 charges on direct hit, 30% chance of 1 charge on area hit)
    -- Decreased spread (from 5 degrees to 3)
    -- Reduced burst area radius (from 14 to

    - Dragon Tongue Light Flamethrower
    -- Increased damage per particle (from 3 to 4)
    -- Reduced chance to add fire charge per particle (from 25% to 13%)

    - Artemis Light Rocket Launcher
    -- Decreased area radius from 4 to 3
    -- Decreased direct damage from 80 to 60
    -- Increased area damage from 70 to 120

    - Other skills:
    -- Tar Barrel clouds slightly larger (by about 30%)
    -- Lochnagar Shot: rate of fire reduction change to -25% (from -15%), spread reduction increased to -100% (from -90%), rotation speed penalty increased to -100% (from -95%)
    -- Lesmok Rounds: rotation speed penalty changed to -40% (from -30%)
    -- Doubled the number of hits required to rebuild guns and engines

    - Squid received small boost to armor, from 200 to 220 (Charged Rounds + Field Gun now requires 2 shots to destroy full Squid armor)

    - Other damage type changes:
    -- Explosive damage multiplier against armor reduced to 0.3 (from 0.5)
    -- Flechette damage multiplier against armor increased to 0.5 (from 0.2)
    -- Flechette damage multiplier against hull health decreased to 0.2 (from 0.3)

    - Reduced damage dealt by sandstorms (from 7 to 5 shatter damage per second)


    Fixes and Optimization
    - Fixed a small difference in vertical positioning of gun interaction boxes between client and server (previously you could get kicked off the gun unexpectedly in edge cases)
    - Projectiles that detonate due to damage no longer cause friendly fire.
    - Spectators: Opening the menu in spectator mode no longer resets your position
    - Spectators: Fixed interest management issue that could cause guns or engines to disappear from ships near the edge of the map or in cloud cover.
    - Optimized most level and ship assets to reduce vert count, texture size, and draw count where possible. Should improve frame rate, particularly on low-end machines.


    Player
    - Call for video submission! Show off how and why you fly in a 2 min short video, and add another 2 minutes of you and your crew in game. All for a chance to win a one-of-a-kind Guns of Icarus Online bullet USB.


    - Facebook and Steam like drive still going on. We are 500 away from 2000 recommends on Steam, and a bit over 2,500 likes on facebook, so plenty of chances to win stuff still. Give us a like and help us spread the word!

    - Inaugural “the Cogs” league open for sign ups!





    More...
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