Arma 3 Alpha Update Released

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  • siosios
    g0d!
    Kung Fu Master
    • Oct 2006
    • 13626

    #1

    Arma 3 Alpha Update Released

    DATA
    • Added: improved public debug console
    • New light rendering added for bushes
    • More detailed middle distance terrain texture added
    • Adjustable stances for sidearms added
    • Sprint speed decreased
    • Tweaked transitions from ragdoll
    • Fixed transition from free fall into swimming and onto land
    • New animations for swimming with rifles
    • Rifle kneel sprinting fix
    • Rifle raised idling for AI fix
    • Pistol prone movement improvements
    • Rifle & pistol evasive move fixes (disabled optics)
    • Removed sway in prone adjust low
    • Pistol self healing
    • Improved pistol kneel sprint animation
    • Improved connection prone to sprint
    • Player could shoot a sidearm during the healing animation
    • Transition from prone to upright sprint while unarmed caused visual sliding
    • Priority of actions in action menu adjusted
    • Stratis terrain and object placement tweaks
    • New post-process effects for injuries added
    • Fixed fuel gauges for MH-9 helicopter family
    • MH-9 can now carry more soldiers
    • Duplicate target icon in Ka60 Helmet-Mounted Display removed
    • Ifrit cargo pose added
    • Compass visualization changed
    • New secondary shadow LODs (glasses, bandoleer, belt, rebreather)
    • Camouflage selection tweaks
    • Fixed: Sites are no longer placing patrol waypoints on water
    • Civilian Sites were disabled
    • Logo and tagline splash screens merged
    • Main menu game and version indicator could overlap
    • Added: Any mission with description.ext has now loading mission box with "Unknown" text
    • Added: Unknown author is now displayed also for maps
    • Fixed: Mission restart now resets reload counter
    • Added: Loading "continue" save will no longer raise the reload counter
    • Fixed: Mission failed had two debriefing screens
    • Fixed: "Lose" ending no longer shows "Mission Completed" title
    • Fixed: Error icon is no longer shown for logics
    • Fixed incorrect topic selection after closing and reopening Field Manual
    • Fixed: "Respawn" button is no longer enabled in missions with respawn "NONE", "BIRD" or with missing respawn settings
    • Added: "respawnButton" parameter can now enable the button in respawn types which would normally disable it
    • Geometry fixing (AI collisions with buildings tweaked)
    • Config classes for weapons cleaned
    • Fixed: http://feedback.arma3.com/view.php?id=4189 (fish no longer only swim North)
    • Fixed: http://feedback.arma3.com/view.php?id=6333 (EBR sight alignment)
    • Fixed: http://feedback.arma3.com/view.php?id=6719 (spelling error)
    • Fixed: http://feedback.arma3.com/view.php?id=3087 (fire geometry - wall)
    • Fixed: http://feedback.arma3.com/view.php?id=1903
    • Fixed: http://feedback.arma3.com/view.php?id=3837
    • Fixed: http://feedback.arma3.com/view.php?id=5511
    • Fixed: http://feedback.arma3.com/view.php?id=5709
    • Fixed: http://feedback.arma3.com/view.php?id=5619Fixed: http://feedback.arma3.com/view.php?id=6664

    ENGINE
    • New fog technology implemented
    • Picture-in-Picture optimization implemented
    • Terrain shadows tweaked
    • Fixed: AI no longer fires on targets it does not see (but which are reported by other group members)
    • Fixed: http://feedback.arma3.com/view.php?id=5210 (MP rotation synchronization fixed)
    • Fixed: http://feedback.arma3.com/view.php?id=1126 (Speed of sound delays tweaked)
    • Changes and fixes merged from Arma 2: Operation Arrowhead beta patches
    • MP pose synchronization fixed
    • Improved performance related to object instancing
    • Fixed - AI disembarking when moving to another vehicle position incorrectly
    • Game loading with "addAction" crash fixed
    • PhysX collisions related crashes fixed
    • Fixed: http://feedback.arma3.com/view.php?id=6881 (out of memory crash)
    • Fixed: Crash while taking RPG Alamut from ground
    • Larger string buffer for the 'format' script command
    • Fixed: Reloading different magazine type could do nothing but remove the magazine
    • Destruction of vehicle while manipulating with objects in its inventory fixed
    • Ambient creatures' position after game load fixed
    • Fixed: remote destroyed wheels have now the right distance detection to the ground
    • Fixed: healing sound effects were endlessly looped
    • Ships are no longer automatically deleted after destruction (consistent with other vehicle types)
    • Free fall inventory access fixed
    • Magazine manipulation while discarding weapons tweaked
    • Items' behavior while moving from dead body to container tweaked
    • Helicopter behavior improved (rotor simulation now does not allow helicopter to fly up-side down)
    • AI running up and down hill tweaked
    • Command 'stance' now returns more consistent values: "PRONE", "CROUCH" and "STAND"
    • Fixed: RMB to equip did not work for binoculars
    • Fixed: Vehicle commander stepped optics zoom did not function correctly
    • Fixed: artifacts on water near shore when looking from high distanceSolved issues related to flickering optics




    More...
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